Connect the Thoughts
BGG rank
BGG #25,787
BGG rating
5.7

Connect the Thoughts

2013

Rules assistance for Connect the Thoughts

Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

  • 2–4 players
  • 15 min
  • 5+
  • Complexity 1.0/5

For 2 players

Rules assistant for Connect the Thoughts

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Answers come from the official rulebook, with the page to check.

Connect the Thoughts is a board game released in 2013 for 2–4 players, 15 minutes per game, and ages 5 and up. It was designed by Haim Shafir and its main mechanics are Pattern Building.

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About the game

There's a big mess on the table! Who can clean up the cards the fastest, while also lining up cards that match one another? In Connect the Thoughts – first released as Kuddelmuddel, which is German for "hodgepodge" – players try to put together chains of cards in order to score points. To set up the game, the players scatter the 80 cards in the deck face down on the table and place the bell within reach of all players. Everyone then simultaneously starts looking at face-down cards one by one. You can place the first card you see face up to start a row in front of you. To place another card next to this first one, whether on the left or right, the newly placed card must have at least one image in common with the card already in place. As soon as a player has seven matching cards in a row, she rings the bell. If she goofed up, she sits out the round until another player creates a row; if she did everything correctly, she scoops up those cards and places them in a pile beside her while all other players reshuffle their cards into those that remain on the table. The game ends whenever the last card is taken from the center of the table. Whoever has collected the most cards (i.e., rows) wins!

Designers

Publishers

  • AMIGO
  • Gigamic
  • Mercurio
  • Shafir Games (המשחקים של חיים שפיר)

Questions and answers

Connect the Thoughts supports 2–4 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.