
- BGG rank
- BGG #8,236
- BGG rating
- 8.2
All Time Wrestling
- 2 players
- 15–20 min
- Complexity 2.0/5
- 2023

Rules assistance for Conqueror: Duels
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

What would you like to know?
Answers come from the official rulebook, with the page to check.
Conqueror: Duels is an expansion for Conqueror: Final Conquest released in 2020 for 2 players, 15–45 minutes per game, and ages 11 and up. It was designed by Mohamed Al Qadi and its main mechanics are Area Movement, Dice Rolling, and Area Majority / Influence.
Conqueror: Duels is a FREE 2 player expansion of Conqueror: Final Conquest. The game is set in the ancient world and pits the Roman Republic against its eternal nemesis - the Carthagian Empire. Relive the epic rivalry between both these great nations. Will Rome conquer Carthage once more? Or will you re-write history? The game also includes 5 scenarios that allow players to re-enact some of the greatest campaigns of the ancient world including Alexander the Great's conquests, the Gallic Wars, and more. —description from the publisher
Conqueror: Duels supports 2 players according to the catalogue. This is the publisher’s listed player count, so the game is designed for exactly that number of participants. Variants for other group sizes, if any, are described in the rulebook of your edition, so check it before setting up a different configuration.
The listed playing time for Conqueror: Duels is 15–45 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists Conqueror: Duels for ages 11 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
Conqueror: Duels has a complexity rating of 3.0 out of 5 from BoardGameGeek players, which makes it a medium-weight game. The rating reflects how much rules knowledge, planning and decision-making a typical game demands. Expect a longer first teach for heavier games, and use a preparation guide before game night.
Conqueror: Duels belongs to these categories: Wargame and Ancient. Its main mechanics are Area Movement, Dice Rolling, and Area Majority / Influence. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of Conqueror: Duels are: Mohamed Al Qadi. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists Conqueror: Duels as an expansion for Conqueror: Final Conquest. Expansions add new content, rules or scenarios to the base game and usually cannot be played on their own, so you need Conqueror: Final Conquest to use it. Check that your edition of Conqueror: Final Conquest is compatible, as some expansions were revised between editions.