
- BGG rank
- BGG #11,660
- BGG rating
- 6.3
Star Traders
- 2–6 players
- 120 min
- Complexity 2.3/5
- 1987

Rules assistance for Convoy: A Programmed Car Wars Adventure
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

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Answers come from the official rulebook, with the page to check.
Convoy: A Programmed Car Wars Adventure is an expansion for Car Wars released in 1984 for 1–6 players and ages 10 and up. It was designed by Steve Jackson (I) and David Ladyman and its main mechanics are Dice Rolling, Hexagon Grid, and Simulation.
Lexington to Memphis. 400 Miles. Thirteen Hours. If you make it, you'll earn a quick $100,000. If you fail, a city dies. Convoy is a Car Wars adventure for 1 to 6 players. Part of the Car Wars Series. Expands: Car Wars
Convoy: A Programmed Car Wars Adventure supports 1–6 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.
The catalogue lists Convoy: A Programmed Car Wars Adventure for ages 10 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
Convoy: A Programmed Car Wars Adventure has a complexity rating of 2.0 out of 5 from BoardGameGeek players, which makes it a medium-light game. The rating reflects how much rules knowledge, planning and decision-making a typical game demands. Expect a longer first teach for heavier games, and use a preparation guide before game night.
Convoy: A Programmed Car Wars Adventure belongs to these categories: Wargame, Adventure, and Racing. Its main mechanics are Dice Rolling, Hexagon Grid, and Simulation. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of Convoy: A Programmed Car Wars Adventure are: Steve Jackson (I) and David Ladyman. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists Convoy: A Programmed Car Wars Adventure as an expansion for Car Wars. Expansions add new content, rules or scenarios to the base game and usually cannot be played on their own, so you need Car Wars to use it. Check that your edition of Car Wars is compatible, as some expansions were revised between editions.