
- BGG rating
- 8.4
Rules assistance for Core Space: Get to the Shuttle
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.
- 1–6 players
- 45–180 min
- 14+

Rules assistant for Core Space: Get to the Shuttle
What would you like to know?
Answers come from the official rulebook, with the page to check.
Core Space: Get to the Shuttle is an expansion for Core Space released in 2019 for 1–6 players, 45–180 minutes per game, and ages 14 and up. It was designed by Colin Young and its main mechanics are Variable Player Powers, Dice Rolling, and Cooperative Game.
About the game
Get to the Shuttle! is a mini-expansion for Core Space that introduces a brand-new piece of terrain, and mode of transport! The shuttle makes it much easier to extract your crew from a tight spot or get around between games, but it doesn’t come cheap. In two thrilling new missions that slot straight into an existing campaign you will purchase a shuttle, and then be forced to escape with it, and your lives… —description from the publisher
Designers
Publishers
- Battle Systems Ltd
Questions and answers
Core Space: Get to the Shuttle supports 1–6 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.
The listed playing time for Core Space: Get to the Shuttle is 45–180 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists Core Space: Get to the Shuttle for ages 14 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
Core Space: Get to the Shuttle belongs to these categories: Wargame, Miniatures, and Science Fiction. Its main mechanics are Variable Player Powers, Dice Rolling, and Cooperative Game. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of Core Space: Get to the Shuttle are: Colin Young. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists Core Space: Get to the Shuttle as an expansion for Core Space. Expansions add new content, rules or scenarios to the base game and usually cannot be played on their own, so you need Core Space to use it. Check that your edition of Core Space is compatible, as some expansions were revised between editions.