Core Space: Get to the Shuttle
BGG rating
8.4

Expansion for Core Space

Core Space: Get to the Shuttle

2019

Rules assistance for Core Space: Get to the Shuttle

Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

  • 1–6 players
  • 45–180 min
  • 14+

Rules assistant for Core Space: Get to the Shuttle

What would you like to know?

Answers come from the official rulebook, with the page to check.

Core Space: Get to the Shuttle is an expansion for Core Space released in 2019 for 1–6 players, 45–180 minutes per game, and ages 14 and up. It was designed by Colin Young and its main mechanics are Variable Player Powers, Dice Rolling, and Cooperative Game.

Listen to the story

About the game

Get to the Shuttle! is a mini-expansion for Core Space that introduces a brand-new piece of terrain, and mode of transport! The shuttle makes it much easier to extract your crew from a tight spot or get around between games, but it doesn’t come cheap. In two thrilling new missions that slot straight into an existing campaign you will purchase a shuttle, and then be forced to escape with it, and your lives… —description from the publisher

Questions and answers

Core Space: Get to the Shuttle supports 1–6 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.