Core Space: Shift Change At Megacorp
BGG rating
8.4

Expansion for Core Space

Core Space: Shift Change At Megacorp

2020

Rules assistance for Core Space: Shift Change At Megacorp

Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

  • 1–6 players
  • 45–280 min
  • 14+

Rules assistant for Core Space: Shift Change At Megacorp

What would you like to know?

Answers come from the official rulebook, with the page to check.

Core Space: Shift Change At Megacorp is an expansion for Core Space released in 2020 for 1–6 players, 45–280 minutes per game, and ages 14 and up. It was designed by Colin Young and its main mechanics are Dice Rolling, Variable Set-up, and Die Icon Resolution.

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About the game

Shift Change at MegaCorp is a civilian pack for Core Space that adds two new NPC types to the game. Workers will try to go about their business despite your interruptions, calling security and locking down their offices. Scavengers on the other hand are your direct competition, trying to loot the area before you can, and they can also be hired as Traders! Adapt your tactics in a series of thrilling new missions, and then add them to your regular games with the new Event Cards and wide range of equipment including new nano-tokens.

Questions and answers

Core Space: Shift Change At Megacorp supports 1–6 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.