
- BGG rating
- 8.4
Rules assistance for Core Space: Shift Change At Megacorp
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.
- 1–6 players
- 45–280 min
- 14+

Rules assistant for Core Space: Shift Change At Megacorp
What would you like to know?
Answers come from the official rulebook, with the page to check.
Core Space: Shift Change At Megacorp is an expansion for Core Space released in 2020 for 1–6 players, 45–280 minutes per game, and ages 14 and up. It was designed by Colin Young and its main mechanics are Dice Rolling, Variable Set-up, and Die Icon Resolution.
About the game
Shift Change at MegaCorp is a civilian pack for Core Space that adds two new NPC types to the game. Workers will try to go about their business despite your interruptions, calling security and locking down their offices. Scavengers on the other hand are your direct competition, trying to loot the area before you can, and they can also be hired as Traders! Adapt your tactics in a series of thrilling new missions, and then add them to your regular games with the new Event Cards and wide range of equipment including new nano-tokens.
Mechanics
Designers
Publishers
- Battle Systems Ltd
Questions and answers
Core Space: Shift Change At Megacorp supports 1–6 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.
The listed playing time for Core Space: Shift Change At Megacorp is 45–280 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists Core Space: Shift Change At Megacorp for ages 14 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
Core Space: Shift Change At Megacorp belongs to these categories: Miniatures, Science Fiction, and Expansion for Base-game. Its main mechanics are Dice Rolling, Variable Set-up, and Die Icon Resolution. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of Core Space: Shift Change At Megacorp are: Colin Young. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists Core Space: Shift Change At Megacorp as an expansion for Core Space. Expansions add new content, rules or scenarios to the base game and usually cannot be played on their own, so you need Core Space to use it. Check that your edition of Core Space is compatible, as some expansions were revised between editions.