Core Worlds: Nemesis
BGG rating
7.9

Expansion for Core Worlds

Core Worlds: Nemesis

2021

Rules assistance for Core Worlds: Nemesis

Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

  • 1 player
  • 60–90 min
  • 10+
  • Complexity 3.0/5

Rules assistant for Core Worlds: Nemesis

What would you like to know?

Answers come from the official rulebook, with the page to check.

Core Worlds: Nemesis is an expansion for Core Worlds released in 2021 for 1 player, 60–90 minutes per game, and ages 10 and up. It was designed by Andrew Parks and its main mechanics are Hand Management, End Game Bonuses, and Solo / Solitaire Game.

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About the game

Core Worlds: Nemesis is the official solo version of the Core Worlds deck-building game. Play against the AI-driven Nemesis Empire during your bid to conquer the Core Worlds. The Nemesis is represented by a special deck of cards that simulates play against a human player, including anticipating which worlds the Nemesis is targeting in each sector and which Core Worlds the Nemesis is planning to conquer as it drafts cards throughout the game. —description from the designer NOTE: Every promo card ever released for Core Worlds is also included in this expansion.

Questions and answers

Core Worlds: Nemesis supports 1 player according to the catalogue. This is the publisher’s listed player count, so the game is designed for exactly that number of participants. Variants for other group sizes, if any, are described in the rulebook of your edition, so check it before setting up a different configuration.