
- BGG rank
- BGG #6,033
- BGG rating
- 6.5
Conquistador: The Age of Exploration – 1495-1600
- 1–5 players
- 360–420 min
- Complexity 3.2/5
- 1976

1993
Rules assistance for Cortes: Conquest of the Aztec Empire
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.
For 2 players

What would you like to know?
Answers come from the official rulebook, with the page to check.
Cortes: Conquest of the Aztec Empire is a board game released in 1993 for 2 players, 180–360 minutes per game, and ages 12 and up. It was designed by Dean Webb and its main mechanics are Dice Rolling, Hexagon Grid, and Simulation.
Cortes: Conquest of the Aztec Empire is a Grand-Tactical level two-player board-wargame that covers the epic three month siege of Tenochtitlan, the climactic battle for control of Mexico, fought in 1521. 14 pages of rules, 144 5/8" counters, and a 22" x 34" map are included. This wargame is the only one that I am aware of that includes rules for Human Sacrifice... If Cortes is killed or captured, the Aztec player wins immediately. Otherwise, the Spanish player must keep his "Loss Points" to a minimum... as long as the Spanish player does not gain 17 or more points, they win.
Cortes: Conquest of the Aztec Empire supports 2 players according to the catalogue. This is the publisher’s listed player count, so the game is designed for exactly that number of participants. Variants for other group sizes, if any, are described in the rulebook of your edition, so check it before setting up a different configuration.
The listed playing time for Cortes: Conquest of the Aztec Empire is 180–360 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists Cortes: Conquest of the Aztec Empire for ages 12 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
Cortes: Conquest of the Aztec Empire has a complexity rating of 2.3 out of 5 from BoardGameGeek players, which makes it a medium-light game. The rating reflects how much rules knowledge, planning and decision-making a typical game demands. Expect a longer first teach for heavier games, and use a preparation guide before game night.
Cortes: Conquest of the Aztec Empire belongs to these categories: Wargame, Renaissance, and Pike and Shot. Its main mechanics are Dice Rolling, Hexagon Grid, and Simulation. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of Cortes: Conquest of the Aztec Empire are: Dean Webb. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists Cortes: Conquest of the Aztec Empire as a base game. It can be played on its own with the components in the box and does not require any other title. Expansions, if any exist, add new content or rules on top of it and are listed separately in the catalogue with a link back to this base game.