Council of Serpents
BGG rank
BGG #19,483
BGG rating
7.2

Council of Serpents

2026Powered by BGG

Rules assistance for Council of Serpents

Plain-language explanations of turns, card effects and disputed situations, with saved question history.

  • 30 min
  • 14+
  • Complexity 2.4/5

Rules assistant for Council of Serpents

What would you like to know?

Answers come from the official rulebook, with the page to check.

Council of Serpents is a board game released in 2026 for 1–4 players, 30 minutes per game, and ages 14 and up. It was designed by Joeri Hessels and Wouter Moons and its main mechanics are Hand Management, Track Movement, and Solo / Solitaire Game.

Expansions

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About the game

Council of Serpents is a manipulative tug-of-war game with hidden objectives. Three noble Houses are vying for power, but you are not one of them... You are a member of the Council of Serpents, and manipulate these Houses to achieve your own ambitions. You scheme to orchestrate the triumph or collapse of one of these great Houses by manipulating their three attributes; the strength of their army, the amount of gold in their coffers and their popularity with the people. If one of these attributes ever reaches the top of its track, the game is immediately over, and that House triumphs. Whereas if an attribute reaches zero, the game is also immediately over, and that House collapses. You achieve this by playing Influence cards to cause Conflicts, escalate Conflicts into Wars, prepare for these Wars by playing facedown Intrigue cards, make Peace and orchestrate support from powerful Guilds. After playing an Influence card, you enact the top card of the timetrack, often causing the Houses themselves to act. When the timetrack runs out of cards you collectively build it anew, shaping the plans of the Houses for the turns to come. —description from the publisher

Editions

  • Council of SerpentsenWulfhorn Games2026

Questions and answers

Council of Serpents supports 1–4 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.