
- BGG rank
- BGG #12,289
- BGG rating
- 7.0
Urbify
- 2–4 players
- 30–45 min
- Complexity 2.0/5
- 2023

2013
Rules assistance for Councils & Contracts
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.
For 2 players

What would you like to know?
Answers come from the official rulebook, with the page to check.
Councils & Contracts is a board game released in 2013 for 2–5 players, 40 minutes per game, and ages 10 and up. It was designed by Kalle Malmioja and its main mechanics are Tile Placement, Open Drafting, and Worker Placement.
The highest decision-making organ in a city is the City Council, which lays down the general operative and financial outlines for a city and decides on its main objectives. The true power, however, is a little further down the hierarchy in the different councils working under the City Council. In the card-driven game Councils & Contracts, the players act as developers who try to push their own objectives — namely, receiving lucrative building contracts. Therefore, it's important for them to gain influence in every one of the councils since doing so is crucial for deciding the assignment of building contracts. Naturally, all of the developers are keen to gain that influence... Councils & Contracts is the winner of the third game author's competition "Edition Kofferspiele" organized by Mücke Spiele/Spielmaterial. In that competition the limitation was that the game fits in 11 x 7,5 x 3 cm metal box. Similar to Hart an der Grenze smuggling boxes. It is easy and light to take with you and has a lot of game inside the box. Components: 1 City Hall card 5 Council cards 25 Influence cards (5 per player) 36 Building project cards 30 Employees (6 in 5 different colors) 5 Point markers (in 5 colours) 25 Transparent markers (to track influence) 1 Score board Basic gameplay: Players start with four workers and can lose or gain more through actions. There are four possible actions but only two of them are available depending whether player has workers in his play area or not. If a player has workers on his play area he must place them either on council rooms (two in one council room or one in three council rooms) or start a building project using influence and depending on project one or two workers. If a player doesn't have any workers he must take them out either from one council room (giving influence to each player with presence in that room) or finish a building project and take the depicted building action, which usually returns the workers back to players playing area. There are eight buildings projects shown and after the building deck is depleted and only four building projects are shown the game ends. There are then two extra actions per player and final scoring. Game variants: First/short game: Remove cards 29 - 37 and the promos. Mixed setup: After shuffling the A and B decks (separately) remove four cards from both of them. Gears council: Use the gears (brown) council like the 5 player council instructs but receive gears influence.
Councils & Contracts supports 2–5 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.
The listed playing time for Councils & Contracts is 40 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists Councils & Contracts for ages 10 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
Councils & Contracts has a complexity rating of 2.5 out of 5 from BoardGameGeek players, which makes it a medium-light game. The rating reflects how much rules knowledge, planning and decision-making a typical game demands. Expect a longer first teach for heavier games, and use a preparation guide before game night.
Councils & Contracts belongs to these categories: Economic, Political, and City Building. Its main mechanics are Tile Placement, Open Drafting, and Worker Placement. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of Councils & Contracts are: Kalle Malmioja. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists Councils & Contracts as a base game. It can be played on its own with the components in the box and does not require any other title. Expansions, if any exist, add new content or rules on top of it and are listed separately in the catalogue with a link back to this base game.