
- BGG rank
- BGG #15,315
- BGG rating
- 7.2
Counter-Attack: The Battle of Arras, 1940
- 2 players
- 120–480 min
- Complexity 2.5/5
- 2019

2009
Rules assistance for Counter-Attack! Arras
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.
For 2 players

What would you like to know?
Answers come from the official rulebook, with the page to check.
Counter-Attack! Arras is a board game released in 2009 for 2 players and 180 minutes per game. It was designed by Michael Rinella and its main mechanics are Area Movement, Dice Rolling, and Area Majority / Influence.
Published in Battles Magazine #2. COUNTER-ATTACK! ARRAS depicts the historical events that took place during the battle of Arras on May 21st, 1940. The game features the attempt by the British and the French to stop the advance of Rommel's 7th Panzer Division. Game mechanics feature area movement, using a modified version of the system that began with Courtney Allen's Storm Over Arnhem. Includes: - 1 17 x 22 map - 140 die-cut counters - 8 pages of rules
Counter-Attack! Arras supports 2 players according to the catalogue. This is the publisher’s listed player count, so the game is designed for exactly that number of participants. Variants for other group sizes, if any, are described in the rulebook of your edition, so check it before setting up a different configuration.
The listed playing time for Counter-Attack! Arras is 180 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
Counter-Attack! Arras has a complexity rating of 2.3 out of 5 from BoardGameGeek players, which makes it a medium-light game. The rating reflects how much rules knowledge, planning and decision-making a typical game demands. Expect a longer first teach for heavier games, and use a preparation guide before game night.
Counter-Attack! Arras belongs to these categories: Wargame and World War II. Its main mechanics are Area Movement, Dice Rolling, and Area Majority / Influence. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of Counter-Attack! Arras are: Michael Rinella. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists Counter-Attack! Arras as a base game. It can be played on its own with the components in the box and does not require any other title. Expansions, if any exist, add new content or rules on top of it and are listed separately in the catalogue with a link back to this base game.