Courtier
BGG rank
BGG #4,596
BGG rating
6.6

Courtier

2012

Rules assistance for Courtier

Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

  • 2–4 players
  • 45 min
  • 10+
  • Complexity 2.4/5

For 2 players

Rules assistant for Courtier

What would you like to know?

Answers come from the official rulebook, with the page to check.

Courtier is a board game released in 2012 for 2–4 players, 45 minutes per game, and ages 10 and up. It was designed by Philip duBarry and its main mechanics are Variable Player Powers, Hand Management, and Area Majority / Influence.

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About the game

The social elite of Tempest live in a world of power, intrigue, and alliances that can often shake the very foundations of the city's society. In Courtier, you move within these circles of social power to further your goals. Work with established courtiers to gain influence and stymie the rise of your rivals as you attempt to earn or cheat your way into their world. In Courtier, 2–4 players compete for recognition in the royal court. Your mission is to act as an influence broker, manipulating the levers of power and granting favors to important supplicants. You accomplish this by influencing key people to act at your behest. Play influence cards to gain sway over a key courtier, or play power cards to manipulate the board in your favor. Control each of the courtiers listed on a given petition, and you earn victory points for completing that request. Bonus points can be earned from cards and abilities. The winner is the player with the highest score at the end of the game. Number 1 in the Tempest Shared World Game Series

Questions and answers

Courtier supports 2–4 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.