
- BGG rank
- BGG #15
- BGG rating
- 8.6
Slay the Spire: The Board Game
- 1–4 players
- 30–150 min
- Complexity 2.9/5
- 2024
- Ask about the rules

Rules assistance for Cracked
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

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Answers come from the official rulebook, with the page to check.
Cracked is a board game released in 2019 for 2–8 players, 5–15 minutes per game, and ages 8 and up. It was designed by Patrick Atieh and its main mechanics are Hand Management.
Have you ever needed to crack a code, say to a new phone you bought second hand? If so (or even if you’ve just seen all that goes into it from movies like Mission Impossible and The Da Vinci Code), then you know how incredibly important—and difficult—it can be. Welcome to Cracked, the fast and furious strategic card game for 2-8 players. In Cracked, players race to be the first to end the game by having four cards in their hand that matches their unique code card. Sound simple? It is. Yet…it’s not. In fact, Cracked was designed to be welcoming to beginning gamers, but still competitive and tactical enough for the more serious gamer in your life. To play, players take turns playing one or more cards from their hand in order to match the color or number value on the central card (i.e. the card in the middle of the table). If the central card is a green 6, then you could play a green card, a 6 card, or two cards equaling 6 (i.e. a 5 and a 1). Action cards spice things up a notch, as they can swap hands, force a player to miss a turn, and more. Collect the numbers required by your code card—and discard anything that doesn’t match—and you win! With a fast playtime and high player count, Cracked can be brought out for nearly any social situation. This 2-8 player strategic card game is filled with innovative and unique game mechanics that make every game tense and exciting, perfect for any occasion. The game was designed to be casual and streamlined enough to welcome beginning gamers, but tactical enough to keep the hard-core players challenged. A fine balance between the two will introduce a new gaming experience that has not been felt in this genre of gaming for a while. Do you have what it takes to crack the code and emerge as the best code-cracker around? —description from the designer
Cracked supports 2–8 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.
The listed playing time for Cracked is 5–15 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists Cracked for ages 8 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
Cracked has a complexity rating of 1.0 out of 5 from BoardGameGeek players, which makes it a light game. The rating reflects how much rules knowledge, planning and decision-making a typical game demands. Expect a longer first teach for heavier games, and use a preparation guide before game night.
Cracked belongs to these categories: Card Game. Its main mechanics are Hand Management. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of Cracked are: Patrick Atieh. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists Cracked as a base game. It can be played on its own with the components in the box and does not require any other title. Expansions, if any exist, add new content or rules on top of it and are listed separately in the catalogue with a link back to this base game.