
- BGG rank
- BGG #88
- BGG rating
- 8.0
Star Wars: Imperial Assault
- 2–5 players
- 60–120 min
- Complexity 3.3/5
- 2014

Rules assistance for Crash City
Plain-language explanations of turns, card effects and disputed situations, with saved question history.

What would you like to know?
Answers come from the official rulebook, with the page to check.
Crash City is an expansion for Car Wars released in 1982 for 2–8 players, 90 minutes per game, and ages 10 and up. It was designed by Stefan Jones and Aaron Allston and its main mechanics are Dice Rolling and Scenario / Mission / Campaign Game.
"Sunday Drivers is a Car Wars supplement (you will need the original Car Wars rules to play). The game goes best with three to six players. Two scenarios are supplied, and players can easily invent their own scenarios using the 42x32 inch Midville street map. Game components include 160 full-color counters painted by Denis Loubet (police cars, the Ambunaught, cyclists, pedestrian, chain, police, MONDOs, and more); two 21x32 inch map sections; 24 pages of rules." Crash City was originally published in The Space Gamer #50 as an article named "Sunday Drivers". It was later published as a full Car Wars supplement under the same name and later this supplement was renamed Crash City. Part of the Car Wars Series.
Crash City supports 2–8 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.
The listed playing time for Crash City is 90 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists Crash City for ages 10 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
Crash City has a complexity rating of 2.9 out of 5 from BoardGameGeek players, which makes it a medium-light game. The rating reflects how much rules knowledge, planning and decision-making a typical game demands. Expect a longer first teach for heavier games, and use a preparation guide before game night.
Crash City belongs to these categories: Wargame, Science Fiction, and Expansion for Base-game. Its main mechanics are Dice Rolling and Scenario / Mission / Campaign Game. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of Crash City are: Stefan Jones and Aaron Allston. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists Crash City as an expansion for Car Wars. Expansions add new content, rules or scenarios to the base game and usually cannot be played on their own, so you need Car Wars to use it. Check that your edition of Car Wars is compatible, as some expansions were revised between editions.