Crazy Karts: Accelerators
BGG rating
6.3

Expansion for Crazy Karts

Crazy Karts: Accelerators

2016

Rules assistance for Crazy Karts: Accelerators

Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

  • 3–8 players
  • 45–60 min
  • 8+

Rules assistant for Crazy Karts: Accelerators

What would you like to know?

Answers come from the official rulebook, with the page to check.

Crazy Karts: Accelerators is an expansion for Crazy Karts released in 2016 for 3–8 players, 45–60 minutes per game, and ages 8 and up. It was designed by Charles-Amir Perret and its main mechanics are Hand Management, Simultaneous Action Selection, and Modular Board.

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About the game

A set of 4 cards (one for each faction) which can either provide one steering wheel to power an action or (when played in a specific slot) add an additional effect. Mummies: If placed on the Lasso action, you may move 1 obstacle in your shooting range, 1 space in any direction. Dwarves: If placed on the Ram action, you don't stop on the first obstacle you hit this round. Goblins: If placed on the Turn & Go action, you may Turn at any moment during your movement. Elves: If placed on the Power Up action, you may activate a second Power Up token this round.

Questions and answers

Crazy Karts: Accelerators supports 3–8 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.