
- BGG rank
- BGG #2,989
- BGG rating
- 6.5
Crypt
- 1–4 players
- 20–35 min
- Complexity 1.5/5
- 2018

Rules assistance for Crimson Company: The Other Side
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

What would you like to know?
Answers come from the official rulebook, with the page to check.
Crimson Company: The Other Side is an expansion for Crimson Company released in 2020 for 2 players, 10–30 minutes per game, and ages 14 and up. It was designed by Dario Reinhardt and Fabian Fischer and its main mechanics are Auction / Bidding and Open Drafting.
The Other Side adds additional character cards to Crimson Company. The theme revoles around a wold beyond life and death. Gameplay-wise, many new flip and destruction effects enable many new synergies, also with cards from the base game. In Crimson Company, two opposing players take on the roles of adventurous noblemen in a cut-throat fantasy world. In a battle of wits, they assemble armies of sellswords, from hardened warriors and shady merchants to mythical creatures as old as time. Your goal in a match of Crimson Company is to conquer two of the three castles in the center. You conquer a castle by amassing more strength than your opponent in the castle's lane by the time that lane is scored. A lane is scored once a player owns at least four cards in it. Cards represent a large variety of characters, all of which have specific strength values and unique effects. The latter are either one-time instant effects that happen when a card is played, or they are triggered in specific phases of the game. Four randomly drawn cards from the character deck are "on offer". You may bid coins on only one of those at a time. Then your opponent decides to either pay you off, doubling the coins you bid, or pass and let you play the card. —description from the publisher
Crimson Company: The Other Side supports 2 players according to the catalogue. This is the publisher’s listed player count, so the game is designed for exactly that number of participants. Variants for other group sizes, if any, are described in the rulebook of your edition, so check it before setting up a different configuration.
The listed playing time for Crimson Company: The Other Side is 10–30 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists Crimson Company: The Other Side for ages 14 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
Crimson Company: The Other Side has a complexity rating of 2.0 out of 5 from BoardGameGeek players, which makes it a medium-light game. The rating reflects how much rules knowledge, planning and decision-making a typical game demands. Expect a longer first teach for heavier games, and use a preparation guide before game night.
Crimson Company: The Other Side belongs to these categories: Card Game, Fantasy, and Horror. Its main mechanics are Auction / Bidding and Open Drafting. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of Crimson Company: The Other Side are: Dario Reinhardt and Fabian Fischer. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists Crimson Company: The Other Side as an expansion for Crimson Company. Expansions add new content, rules or scenarios to the base game and usually cannot be played on their own, so you need Crimson Company to use it. Check that your edition of Crimson Company is compatible, as some expansions were revised between editions.