
- BGG rank
- BGG #10,429
- BGG rating
- 6.8
Rap Godz
- 2–4 players
- 30–60 min
- Complexity 2.0/5
- 2020

2024
Rules assistance for Critical Care: The Game
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.
For 1 player

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Answers come from the official rulebook, with the page to check.
Critical Care: The Game is a board game released in 2024 for 1–4 players, 45–120 minutes per game, and ages 14 and up. It was designed by Omari Akil, Lakshman Swamy, and Vince Chan and its main mechanics are Hand Management, Cooperative Game, and Simulation.
Critical Care: The Game lets you bring all of the intensity and teamwork of the ICU to life on your kitchen table. Designed by ICU doctors Lakshman Swamy, MD and Vincent Chan, MD, the Critical Care is based in real medicine but accessible for a broad audience. Featuring: Cooperative gameplay for 1-4 players taking on the role of ICU doctors; discharge all of your patients to win, but beware the threat of a Code Blue that can end the game for everyone! No medical knowledge required- but each of over 300 unique cards has a plain-English description of real ICU medicine Select from 8 unique patients, each with their own backstory, and 25 ICU Diagnoses such as Sepsis; patients are at risk for 50 unique Complications, allowing for endless replay value as the game builds on these combinations Heal patients and recover with over 100 unique Therapy cards, everything from potent medications to invasive procedures Bring in additional expertise with over 25 unique Specialists like the Cardiologist or Pharmacist to turn the tide in your favor Watch out - your pager may randomly go off during your shift. A 2am consult from the Emergency Room can throw off your best plans! Gameplay Each day in the ICU, the game's engine tries to add Injury and Crisis tokens to patients and players race to remove these tokens. Each patient can sustain Injury to five different systems: brain, heart, lung, blood, and inflammation. In addition, each patient has a Crisis track representing the intangibles of being sick in the hospital: how much the patient is suffering and how close they are to death. As Crisis tokens accumulate, patients are more likely to develop complications. If all available slots for injury tokens or the Crisis Track are filled, the patient undergoes a Code Blue and the team has a chance to work together to save the patient or else the game is lost. This continues for 7 days until one of the game end criteria are met; 1. All patients are cured by removing all of the injury tokens from the Patient Chart representing stabilization and transfer out of the ICU (win) OR 2. Patients have their Goals of Care advanced to the end of the track representing hospice (win). If your patients survive until the end of Day Seven without transfer out of the ICU or transfer to hospice, the game is a draw. If any patient dies from a Code Blue, everyone loses. —description from the publisher
Critical Care: The Game supports 1–4 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.
The listed playing time for Critical Care: The Game is 45–120 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists Critical Care: The Game for ages 14 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
Critical Care: The Game has a complexity rating of 2.6 out of 5 from BoardGameGeek players, which makes it a medium-light game. The rating reflects how much rules knowledge, planning and decision-making a typical game demands. Expect a longer first teach for heavier games, and use a preparation guide before game night.
Critical Care: The Game belongs to these categories: Card Game, Educational, and Medical. Its main mechanics are Hand Management, Cooperative Game, and Simulation. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of Critical Care: The Game are: Omari Akil, Lakshman Swamy, and Vince Chan. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists Critical Care: The Game as a base game. It can be played on its own with the components in the box and does not require any other title. Expansions, if any exist, add new content or rules on top of it and are listed separately in the catalogue with a link back to this base game.