Cro-Magnon
BGG rank
BGG #27,728
BGG rating
5.5

Cro-Magnon

2007

Rules assistance for Cro-Magnon

Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

  • 3–12 players
  • 50 min
  • 8+
  • Complexity 1.2/5

For 3 players

Rules assistant for Cro-Magnon

What would you like to know?

Answers come from the official rulebook, with the page to check.

Cro-Magnon is a board game released in 2007 for 3–12 players, 50 minutes per game, and ages 8 and up. It was designed by Olivier Mercier and Fanny Cherpe and its main mechanics are Line Drawing, Acting, and Action Timer.

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About the game

In this kind of themed "Time's up" game you have to adopt the eccentric habits of your tribe and evolve it (or fail). In a wacky environment you have to rediscover your ancestral skills such as chacoal sketching, primitive speech, miming and modeling. Help the members of your tribe guessing words and move ahead in this adventure. Give in to the primal instinct dormant in you and let it lead to your victory. Only the hominid who plays one's role and evolves correctly to the stage of Homo Sapiens will win the game. The game contains of - one game board - 12 descriptive tribal cards - 135 "Wutzdat" Cards - 1 timer - 1 charcoal stick - modelling clay - 1 list of primitive vocabulary - 1 fact booklet - 1 rules book

Publishers

  • KOSMOS
  • Laser plus
  • University Games
  • Bioviva

Questions and answers

Cro-Magnon supports 3–12 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.