
- BGG rank
- BGG #25,928
- BGG rating
- 5.8
Supercharge: Battle of El Alamein, October 1942
- 1–2 players
- 120 min
- Complexity 2.0/5
- 1976

1976
Rules assistance for Crusader: Battle for Tobruk, November 1941
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

For 2 players
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Answers come from the official rulebook, with the page to check.
Crusader: Battle for Tobruk, November 1941 is a board game released in 1976 for 2 players, 180 minutes per game, and ages 12 and up. It was designed by Redmond Aksel Simonsen, Frank Davis, and David C. Isby and its main mechanics are Dice Rolling, Hexagon Grid, and Simulation.
Part of the 'Four Battles in North Africa' quad. This was also sold in 'Folio' form in case some folks just wanted specific games covering their 'favorite' battle(s). The components consist of the following: a 'Standard' Rules fold-out 'sheet' (about 3-Full pages) for the game series; an 'Exclusive' Rules sheet(1-page); a 4-COLOR paper Mapsheet-(17" by 22"); a set of cardboard counters (one hundred); and players must provide their OWN 6-sided DIE prior to play. On the Mapsheet are the Turn Record Track, a Terrain Key, and the set-up locations for the Units of both the 'Campaign' & 'Sidi Rezegh' games. Overall, the COLOR of the Mapsheet is WHITE with BLUE (Water/Sea, Allied 'Fortified Box', Minefield Hex-sides), BROWN- (Rough), Light GRAY- (Broken), & Dark BROWN- (Roads, Trails). The Area encompassed by this Mapsheet is from the coast around 'Halfaya Pass' south to Ft.Madellena over to far South of Bir Hacheim upto West of Tobruk past Monument. The game counters are TAN-with BLACK print for Germans, TAN-with GREEN print for Italians, GREEN with BLACK print for British, & assorted Allied Units. Game scale is given as 1.7 Miles across each hex, each Turn represents 1-Day, and Units range in size from Battalion up to Brigade level. There are 3-Scenarios included on the 1-page 'Exclusive' Rules Sheet: the full Campaign game~20 Turns; Sidi Rezegh~6-Turns (1~6); & The Dash to the Wire~5-1/2-Turns (7~12, the British player skip their 1st Turn). The Exclusive Rules set out Supply Sources, detail the Tobruk Defenses, explain a British 'Diversion' attempt starting on Turn 6, and Victory Conditions for each Scenario. The Standard Rules has the Combat Results Table on the last 'inside' page. There are some 'interesting' location placenames such as 'Beer Bottle Hill', 'Hellfire Pass', 'Trafalgar Square', 'Libyan Omar', 'the Wire', and others of unique 'flavor'. Re-implemented by: Crusader: Battle for Tobruk
Crusader: Battle for Tobruk, November 1941 supports 2 players according to the catalogue. This is the publisher’s listed player count, so the game is designed for exactly that number of participants. Variants for other group sizes, if any, are described in the rulebook of your edition, so check it before setting up a different configuration.
The listed playing time for Crusader: Battle for Tobruk, November 1941 is 180 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists Crusader: Battle for Tobruk, November 1941 for ages 12 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
Crusader: Battle for Tobruk, November 1941 has a complexity rating of 2.2 out of 5 from BoardGameGeek players, which makes it a medium-light game. The rating reflects how much rules knowledge, planning and decision-making a typical game demands. Expect a longer first teach for heavier games, and use a preparation guide before game night.
Crusader: Battle for Tobruk, November 1941 belongs to these categories: Wargame, Exploration, and World War II. Its main mechanics are Dice Rolling, Hexagon Grid, and Simulation. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of Crusader: Battle for Tobruk, November 1941 are: Redmond Aksel Simonsen, Frank Davis, and David C. Isby. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists Crusader: Battle for Tobruk, November 1941 as a base game. It can be played on its own with the components in the box and does not require any other title. Expansions, if any exist, add new content or rules on top of it and are listed separately in the catalogue with a link back to this base game.