
- BGG rank
- BGG #4,280
- BGG rating
- 6.4
Cthulhu Gloom
2011
Rules assistance for Cthulhu Gloom
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.
- 2–5 players
- 60 min
- 13+
- Complexity 1.8/5
About the game
From Dunwich to Innsmouth, from the halls of Miskatonic University to the Charles Dexter Ward at Arkham Asylum, trouble is in the air. The stars are almost right, and terrors from beyond space and time are beginning to break through. When Cthulhu rises, we're all doomed – but whose downfall will be the most entertaining? Cthulhu Gloom takes the game play of Atlas' Gloom and puts a Lovecraftian spin on it. Each player controls a group of protagonists, and your goal is to make them as miserable and insane as possible – preferably with them dying quickly while your opponents' heroes remain sane and (at a minimum) alive. In the publisher's description: "While your characters Gibber With Ghouls and Learn Loathsome Lore to earn negative points, you'll encourage your opponents to be Analyzed by Alienists and to Just Forget About the Fungus to pile on positive points. When one group finally falls prey to the interdimensional doom that awaits us all, the player whose characters have suffered the most wins." As in Gloom, the cards in Cthulhu Gloom are transparent, allowing you to stack multiple modifier cards on a character card to alter its stats or undo what an opponent has done to you. While Cthulhu Gloom can be played on its own or combined with Gloom and its many expansions, it does introduce two new types of cards: • Story cards can be in play from the start of the game, and the first player to meet a Story card's conditions – e.g., drawing the attention of The King in Yellow or heeding The Call of Cthulhu – claims the card and gains its benefits (or drawbacks). • Transformation cards mutate a character for the remainder of the game, no matter which modifiers might come its way later. What's more, the character's image is replaced with "something hideous and slimy". You'd expect no less really...
Mechanics
Designers
Publishers
- Edge Entertainment
- Black Monk
- Atlas Games
Questions and answers
The rules assistant for Cthulhu Gloom will help explain turns, card effects and disputed situations, with references to verified official materials and saved question history. It is not ready yet; verified sources for your edition are still being prepared.
Cthulhu Gloom supports 2–5 players according to the catalogue.
The listed playing time for Cthulhu Gloom is 60 minutes. The actual duration depends on the group and its familiarity with the game.
The catalogue lists Cthulhu Gloom for ages 13 and up. Check the age guidance on your edition.
The credited designers of Cthulhu Gloom are: Keith Baker.
The catalogue lists Cthulhu Gloom as a base game.
Rules assistant for Cthulhu Gloom
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