
- BGG rank
- BGG #2,525
- BGG rating
- 6.8
Cube Quest
2013
Rules assistance for Cube Quest
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.
- 2–4 players
- 20 min
- 7+
- Complexity 1.1/5
About the game
Cube Quest is a dexterity game in which lightweight hollow cubic dice are flicked across custom rubber mats. Cubes that leave the mats are defeated. Play alternates until someone wins by defeating the enemy king. Cubes also risk defeat in enemy territory; if they land "shadow" side up, they have been captured and must be rolled, like dice, to determine whether they escape. The cubes have different strengths and special abilities, such as taking extra flicks, immobilizing enemy cubes, reviving lost cubes, and hiding before strategic re-positioning. The game allows for custom army building using a simple point system. Pre-battle setup involves a tactical selection of cubes worth a total of 40 points maximum to fight alongside their king. Each player also chooses how to position their cubes, creating individual attack and defense formations and structures!
Categories
Mechanics
Designers
Publishers
- (Self-Published)
- KOSMOS
- Gamewright
Questions and answers
The rules assistant for Cube Quest will help explain turns, card effects and disputed situations, with references to verified official materials and saved question history. It is not ready yet; verified sources for your edition are still being prepared.
Cube Quest supports 2–4 players according to the catalogue.
The listed playing time for Cube Quest is 20 minutes. The actual duration depends on the group and its familiarity with the game.
The catalogue lists Cube Quest for ages 7 and up. Check the age guidance on your edition.
The credited designers of Cube Quest are: Oliver Sibthorpe and Gary Sibthorpe.
The catalogue lists Cube Quest as a base game.
Rules assistant for Cube Quest
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