Cult of the Deep
BGG rank
BGG #13,961
BGG rating
6.7

Cult of the Deep

2022

Rules assistance for Cult of the Deep

Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

  • 4–8 players
  • 45–75 min
  • 14+
  • Complexity 2.7/5

For 4 players

Rules assistant for Cult of the Deep

What would you like to know?

Answers come from the official rulebook, with the page to check.

Cult of the Deep is a board game released in 2022 for 4–8 players, 45–75 minutes per game, and ages 14 and up. It was designed by Sam Stockton and its main mechanics are Variable Player Powers, Push Your Luck, and Dice Rolling.

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About the game

You are a cultist, trying to establish your faction's rise to power. Fight over rituals and mythical monsters as you seek victory and control of the cult. Roles Each player is given a role that will remain hidden throughout the game, except the High Priest. This role will determine your win condition: High Priest - Root out corruption in the cult. Kill all Cabalists, the Heretic, and survive. Cabalists - Seek to take control of the cult. Kill the High Priest. Faithful - Protect the High Priest from threats to their power. Kill all Cabalists, the Heretic, and the High Priest must survive. Heretic - Burn the whole cult to the ground. Kill the entire cult, yourself included if necessary. Extra abilities Each player will also be given a: Character card that determines their starting health, special ability, and a power symbol that provides an additional way to gain life from the dice. Secret sigil card, which gives each cultist a once per game power, will also be given to each player. Mechanics A player will take a turn by first rolling their dice up to 3 times. They then decide where to commit their dice: to rituals to gain altar effects to temporarily empower themselves, finish a ritual in order to gain its powerful effects permanently, stab other cultists, gain life, or give life to other cultists. If a player is killed, they are not eliminated. Instead, they become a wraith. They will roll dice on their turn still, just less. They cannot commit dice like normal but instead haunt the dice of enemies and allies by giving, replacing, or discarding dice. -description from designer

Questions and answers

Cult of the Deep supports 4–8 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.