
- BGG rank
- BGG #14,956
- BGG rating
- 7.4
We Need To Talk: A Trick-Taking and Shedding Game About Letting Go
- 3–4 players
- 30–45 min
- Complexity 2.0/5
- 2024

Rules assistance for Daihinmin
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.
For 3 players

What would you like to know?
Answers come from the official rulebook, with the page to check.
Daihinmin is a board game for 3–6 players, 10 minutes per game, and ages 8 and up. Its main mechanics are Trick-taking and Ladder Climbing.
A Japanese card game (playable with a standard poker deck) alternately known at "Kakumei" (Revolution), Daihinmin is a game for 4 or 5 players (although any number between 3 and 6 can play). The game is a card "climbing" game, and the "revolution" aspect is that the value of the best card can be reduced to worthlessness in a single trick. Rules are on wikipedia - http://en.wikipedia.org/wiki/Dai_Hin_Min
Daihinmin supports 3–6 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.
The listed playing time for Daihinmin is 10 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists Daihinmin for ages 8 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
Daihinmin has a complexity rating of 1.3 out of 5 from BoardGameGeek players, which makes it a light game. The rating reflects how much rules knowledge, planning and decision-making a typical game demands. Expect a longer first teach for heavier games, and use a preparation guide before game night.
Daihinmin belongs to these categories: Card Game. Its main mechanics are Trick-taking and Ladder Climbing. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The catalogue lists Daihinmin as a base game. It can be played on its own with the components in the box and does not require any other title. Expansions, if any exist, add new content or rules on top of it and are listed separately in the catalogue with a link back to this base game.