
- BGG rank
- BGG #9,600
- BGG rating
- 6.1
Corsairs
- 2–4 players
- 60 min
- Complexity 1.7/5
- 2000

2001
Rules assistance for Danger
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

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Answers come from the official rulebook, with the page to check.
Danger is a board game released in 2001 for 3–5 players, 30 minutes per game, and ages 8 and up. It was designed by Thorsten Löpmann and Andreas Wetter and its main mechanics are Set Collection.
In Danger, players draw numbered and colored cards, trying to collect as many points as possible in each color each round without exceeding the limit of 15 points. On a turn, a player draws the top card from the deck and places it in front of her in a row for cards of that color; some cards are multicolor, and the player chooses in which row to play these cards. After laying a second card in the round, a player has the option of securing a row at the end of each turn. To secure a row, the player must not have the lowest total in that color when compared to the other players; the player secures a row by turning the last card in that row 90º. A player can secure only one row each turn. If a player exceeds a total of 15 points in a row, that row is now blocked and worth 0 points; the player turns those cards face-down. If a player draws a colored card for a row either secured or blocked, she must discard the card. The next player in turn order has the option of taking this discarded card instead of drawing randomly from the deck. Once the fourth row of any player is secured or blocked, the round ends immediately. Whoever has the fewest points in a color (with blocked rows worth 0 points) scores nothing for this color; all other players score points equal to the numbers showing in this color in their row. Players then empty their rows and continue playing with the cards remaining in the deck. After five complete rounds, the player with the highest total score wins.
Danger supports 3–5 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.
The listed playing time for Danger is 30 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists Danger for ages 8 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
Danger has a complexity rating of 1.1 out of 5 from BoardGameGeek players, which makes it a light game. The rating reflects how much rules knowledge, planning and decision-making a typical game demands. Expect a longer first teach for heavier games, and use a preparation guide before game night.
Danger belongs to these categories: Card Game. Its main mechanics are Set Collection. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of Danger are: Thorsten Löpmann and Andreas Wetter. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists Danger as a base game. It can be played on its own with the components in the box and does not require any other title. Expansions, if any exist, add new content or rules on top of it and are listed separately in the catalogue with a link back to this base game.