Dark Horse: Outlaw
BGG rating
7.1

Expansion for Dark Horse

Dark Horse: Outlaw

2012

Rules assistance for Dark Horse: Outlaw

Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

  • 1–4 players
  • 90 min
  • 10+
  • Complexity 2.0/5

Rules assistant for Dark Horse: Outlaw

What would you like to know?

Answers come from the official rulebook, with the page to check.

Dark Horse: Outlaw is an expansion for Dark Horse released in 2012 for 1–4 players, 90 minutes per game, and ages 10 and up. It was designed by Don Lloyd and Paul Incao and its main mechanics are Variable Player Powers, Dice Rolling, and Worker Placement.

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About the game

The Outlaw expansion has a very limited print run and was made available to backers of Dark Horse on Kickstarter. This mini expansion adds a unique Special Role called the "Outlaw" to the game. This role may come into play when a Jail Action is triggered, with a player successfully rolling a die to escape the scene of the crime. Once claimed, the Outlaw special role will have an interesting ability that allows a player to use the result of a rolled black die to bump opponents off already claimed actions. This powerful ability is kept in check by the owner of the Sheriff role having the added ability to use the result of a silver die to capture the Outlaw player who then loses the special role and must spend the remainder of the turn sitting in Jail. This expansion gives players a teaser of some of the mechanics that will be added to the pending full box expansion for Dark Horse.

Questions and answers

Dark Horse: Outlaw supports 1–4 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.