
- BGG rank
- BGG #5,665
- BGG rating
- 7.4
The Order of Vampire Hunters
- 1–4 players
- 90 min
- Complexity 2.3/5
- 2018

Expansion for Dark Rituals: Malleus Maleficarum
2020
Rules assistance for Dark Rituals: Malleus Maleficarum – Night Terrors
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

What would you like to know?
Answers come from the official rulebook, with the page to check.
Dark Rituals: Malleus Maleficarum – Night Terrors is an expansion for Dark Rituals: Malleus Maleficarum released in 2020 for 2–5 players, 60–90 minutes per game, and ages 14 and up. It was designed by Filippo Chirico and its main mechanics are Area Movement, Dice Rolling, and Modular Board.
Dark Rituals: Night Terrors is a mini-expansion that contains everything you need to add a new Witch and her Minions to all your games. · 7 highly detailed plastic miniatures o 1 Mara o 6 Twisted · Large Mara ID Sheet · Twisted ID Card · Grimoire · 5 Witchcraft Cards Mara was alert and excited. Night was falling and it was time to feed. She lay back in her bed, closed her eyes, and slipped into a deep trance-like state that was as close as she got to sleeping. Her mind drifted across the dreamscape, looking for a psyche to invade. Her mind probed minions, taunting a Condemned with thoughts of freedom, a Ravenous with visions of a barren land with no food and a Twisted with a hale and beautiful body. But there was no sport and little sustenance in such weak beings. She needed something with more power to drain. Suddenly, the Astral Plane warped and reformed around her, as another entity left the waking world and began to exert its own will on the malleable landscape. It could only be another Witch, certainly a meal worth taking. Mara watched carefully as the being revealed its likes and fears in its growing manifestation. No, this was not a Witch, it was a Demon. Still, perhaps the risk was worth taking. If Mara could drain a small fraction of its essence while it was distracted by her visions, her power would grow immeasurably. As she conjured images of weakness in the Demon’s slumber, she realized she had overstepped: she was losing control of the dream! Was the Demon simply waking? Or was it taking control? She had moments to decide if she should flee or gamble all for her prize. Then the truth became clear. She was waking! This was her esoteric domain. Never before had she been dragged from it. She tensed for an attack as she struggled to focus on the physical world. But all she could see were swirling mists as she was drawn into the Conjunction. —description from the publisher
Dark Rituals: Malleus Maleficarum – Night Terrors supports 2–5 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.
The listed playing time for Dark Rituals: Malleus Maleficarum – Night Terrors is 60–90 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists Dark Rituals: Malleus Maleficarum – Night Terrors for ages 14 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
Dark Rituals: Malleus Maleficarum – Night Terrors belongs to these categories: Fantasy, Fighting, and Horror. Its main mechanics are Area Movement, Dice Rolling, and Modular Board. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of Dark Rituals: Malleus Maleficarum – Night Terrors are: Filippo Chirico. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists Dark Rituals: Malleus Maleficarum – Night Terrors as an expansion for Dark Rituals: Malleus Maleficarum. Expansions add new content, rules or scenarios to the base game and usually cannot be played on their own, so you need Dark Rituals: Malleus Maleficarum to use it. Check that your edition of Dark Rituals: Malleus Maleficarum is compatible, as some expansions were revised between editions.