
- BGG rank
- BGG #21,024
- BGG rating
- 8.4
Dark Deeds (2nd Edition)
- 2–5 players
- 30–60 min
- Complexity 2.4/5
- 2024

Rules assistance for Darker Deeds
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

What would you like to know?
Answers come from the official rulebook, with the page to check.
Darker Deeds is an expansion for Dark Deeds released in 2017 for 2–5 players and 60 minutes per game. It was designed by Andy Chambers and Mark Gibbons and its main mechanics are Hand Management.
Darker Deeds is an expansion to Dark Deeds. For Darker Deeds, Games & Gears selected cards from their previously available, limited edition booster packs created for AdeptiCon and Gen Con, leaving a handful and any associated mechanics as exclusives to those limited edition sets, while adding 16 entirely new cards to the mix. Rounding off the deck are three new, perilous-to-pick-up Dark Deed cards, bringing the total card count to 30. Also included is a bone-colored, custom d12, useful when playing the `Sniped!` Plot card and simultaneously rolling to beat a rival minion`s attack, as well as a metal `Most Suspicious Minion` coin which is passed around players as they gain or lose suspicion to spice things up.
Darker Deeds supports 2–5 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.
The listed playing time for Darker Deeds is 60 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
Darker Deeds belongs to these categories: Card Game and Expansion for Base-game. Its main mechanics are Hand Management. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of Darker Deeds are: Andy Chambers and Mark Gibbons. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists Darker Deeds as an expansion for Dark Deeds. Expansions add new content, rules or scenarios to the base game and usually cannot be played on their own, so you need Dark Deeds to use it. Check that your edition of Dark Deeds is compatible, as some expansions were revised between editions.