Dark.net
BGG rank
BGG #25,360
BGG rating
5.9

Dark.net

2018

Rules assistance for Dark.net

Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

  • 2–4 players
  • 45–60 min
  • 14+
  • Complexity 2.0/5

For 2 players

Rules assistant for Dark.net

What would you like to know?

Answers come from the official rulebook, with the page to check.

Dark.net is a board game released in 2018 for 2–4 players, 45–60 minutes per game, and ages 14 and up. It was designed by Richard Yaner and its main mechanics are Dice Rolling, Tile Placement, and Modular Board.

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About the game

The tech-future which mankind has been working towards is finally upon us! Sadly, the tech-future is not all we thought it was cracked up to be; technology couldn't save us from ourselves, and there are no hoverboards or floating cars in sight. Contrary to our hopes and dreams, four mega-corporations dominate and dictate every aspect of our lives. In Dark.net, players intercept transmissions to gain valuable information via their data network. Players use fences to buy and sell information so they can boost their ability to gather even more information, all in the service of acquiring reputation. To boost their reputation, players will accrue credits, extend their network, hire informants, install network boosters, and make contacts. Have more reputation than anyone else at game's end, and you win.

Questions and answers

Dark.net supports 2–4 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.