
- BGG rank
- BGG #217
- BGG rating
- 7.9
Dune
- 2–6 players
- 120–180 min
- Complexity 4.0/5
- 2019

1979
Rules assistance for Darkover
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.
For 2 players

What would you like to know?
Answers come from the official rulebook, with the page to check.
Darkover is a board game released in 1979 for 2–4 players, 60 minutes per game, and ages 12 and up. It was designed by Bill Eberle, Jack Kittredge, and Peter Olotka and its main mechanics are Variable Player Powers, Area Movement, and Area Majority / Influence.
Based on the books of Marion Zimmer Bradley this game melds your typical strategy game with what would normally be found in a party game. Players vie for control in a world steeped in psychic energy. Mixing strategic placement of counters with chanting and "I dare you.." party game mechanics makes for a truly unique game.
Darkover supports 2–4 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.
The listed playing time for Darkover is 60 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists Darkover for ages 12 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
Darkover has a complexity rating of 2.4 out of 5 from BoardGameGeek players, which makes it a medium-light game. The rating reflects how much rules knowledge, planning and decision-making a typical game demands. Expect a longer first teach for heavier games, and use a preparation guide before game night.
Darkover belongs to these categories: Fantasy, Bluffing, and Novel-based. Its main mechanics are Variable Player Powers, Area Movement, and Area Majority / Influence. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of Darkover are: Bill Eberle, Jack Kittredge, and Peter Olotka. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists Darkover as a base game. It can be played on its own with the components in the box and does not require any other title. Expansions, if any exist, add new content or rules on top of it and are listed separately in the catalogue with a link back to this base game.