
- BGG rank
- BGG #21,792
- BGG rating
- 6.9
Paleo
- 2–4 players
- 30 min
- Complexity 1.0/5
- 2008

2006
Rules assistance for Dart Wars
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

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Answers come from the official rulebook, with the page to check.
Dart Wars is a board game released in 2006 for 2–5 players, 30 minutes per game, and ages 8 and up. It was designed by Pascal Reymond and its main mechanics are Tile Placement.
Dart Wars is world conquest game played with darts. Players choose their homeland by throwing a dart on it, then they place 3 troops on it. A turn consists of each player throwing 3 darts and then moving a troop for each dart if the move is possible. Troops can move from country to country through a common border (be it physical country border or square tile border). When a player arrives in a country where nobody has ever come, he earns a new troop which he places in this country. When a troop arrives in a zone (earth or water) already occupied by an enemy troop, combat erupts. The conflict takes place on the target, the player whose dart is closer to the center is the winner and converts the other troop in one of his. The game’s purpose is to conquer your opponents’ homelands, clearing all their troops present there. The winner is the last player to have protected his country. When a player loses his homeland, he becomes the slave of his conqueror and carries on playing with his troops present in other parts of the world but has to obey his master. This game won a prize at the 2005 International Contest of Boardgames Creators of Boulogne (France), and will be available at ESSEN 2006. To have the best results in the sticking of the darts on the map, the map has to be hung quite high on the wall. A good height consists in putting the center of the small red and white target at the level of the players' eyes. In that configuration, the trajectory of the darts is optimum and they stick very well.
Dart Wars supports 2–5 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.
The listed playing time for Dart Wars is 30 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists Dart Wars for ages 8 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
Dart Wars has a complexity rating of 1.4 out of 5 from BoardGameGeek players, which makes it a light game. The rating reflects how much rules knowledge, planning and decision-making a typical game demands. Expect a longer first teach for heavier games, and use a preparation guide before game night.
Dart Wars belongs to these categories: Fighting, Wargame, and Action / Dexterity. Its main mechanics are Tile Placement. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of Dart Wars are: Pascal Reymond. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists Dart Wars as a base game. It can be played on its own with the components in the box and does not require any other title. Expansions, if any exist, add new content or rules on top of it and are listed separately in the catalogue with a link back to this base game.