
- BGG rank
- BGG #2,835
- BGG rating
- 6.7
Oasis
- 3–5 players
- 60 min
- Complexity 2.3/5
- 2004

2001
Rules assistance for Das Amulett
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.
For 3 players

What would you like to know?
Answers come from the official rulebook, with the page to check.
Das Amulett is a board game released in 2001 for 3–6 players, 60 minutes per game, and ages 12 and up. It was designed by Alan R. Moon and Aaron Weissblum and its main mechanics are Variable Player Powers, Set Collection, and Auction / Bidding.
The objective of Das Amulett is to collect jewels to complete your amulet. You need seven different colored jewels or eight of any kind of jewels to complete the amulet and win the game. Powerful spell cards are auctioned off each turn using a fixed set of energy stones. (Each player has ten to use throughout the game.) The winning bidder places their winning bid (in energy stones) on the acquired spell card; this card will remain in play for a length of time related to the number of energy stones placed on it. Each turn energy stones are removed from the spell cards, and these energy stones are then available again for future bidding (so these energy stones are recycled throughout the game). The spell cards give each player some resource production (four different kinds of metals) and usually a special ability that can be used in the game. With the metal resources, the jewels are auctioned off on the main board and are acquired by the players in their quest to complete their amulet. Reimplemented by Wizard's Brew
Das Amulett supports 3–6 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.
The listed playing time for Das Amulett is 60 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists Das Amulett for ages 12 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
Das Amulett has a complexity rating of 2.6 out of 5 from BoardGameGeek players, which makes it a medium-light game. The rating reflects how much rules knowledge, planning and decision-making a typical game demands. Expect a longer first teach for heavier games, and use a preparation guide before game night.
Das Amulett belongs to these categories: Fantasy. Its main mechanics are Variable Player Powers, Set Collection, and Auction / Bidding. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of Das Amulett are: Alan R. Moon and Aaron Weissblum. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists Das Amulett as a base game. It can be played on its own with the components in the box and does not require any other title. Expansions, if any exist, add new content or rules on top of it and are listed separately in the catalogue with a link back to this base game.