
- BGG rank
- BGG #24,551
- BGG rating
- 5.6
Troia
- 2–4 players
- 60 min
- Complexity 1.9/5
- 2000

2004
Rules assistance for Das Prestel Nasenspiel
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.
For 2 players

What would you like to know?
Answers come from the official rulebook, with the page to check.
Das Prestel Nasenspiel is a board game released in 2004 for 2–5 players, 30 minutes per game, and ages 8 and up. It was designed by Thomas Fackler and its main mechanics are Tile Placement and Enclosure.
Players effectively make a large pattern of groups of noses and score points at the end for owning groups. There are 10 noses, all taken from art, shown paired up in every combination on large tiles (excepting one pairing because there are only 54 tiles in the game). The tiles are shuffled face-down and distributed evenly (excess can go in the box). Players then turn up and sort their noses out. They take it in turns to add a nose to the pattern according to the rules, and when a player makes or increases a group of one type of nose, they place one of their five colored markers on it. (If you happen to increase two groups, you place 2 markers.) But as soon as another player increases that group, their marker replaces the first, which goes back to the other player. In this way, the pattern gets bigger and players fight to control the noses. But because of the random distribution, you will have some fewer noses than others, so the placement becomes very tactical as you try to close off groups and secure your scoring. The pattern must sit within a 10x10 grid, and all the tiles are open, so it pays to deliberately extend the grid in one direction, giving or taking away opportunities. When no more tiles can be placed, you score one point for each nose you own. A surprisingly tricky game given the range of noses, Nasenspiel entertains with a delightful combination of sacrifice and reward and a very unusual theme.
Das Prestel Nasenspiel supports 2–5 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.
The listed playing time for Das Prestel Nasenspiel is 30 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists Das Prestel Nasenspiel for ages 8 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
Das Prestel Nasenspiel has a complexity rating of 1.8 out of 5 from BoardGameGeek players, which makes it a light game. The rating reflects how much rules knowledge, planning and decision-making a typical game demands. Expect a longer first teach for heavier games, and use a preparation guide before game night.
Das Prestel Nasenspiel belongs to these categories: Abstract Strategy. Its main mechanics are Tile Placement and Enclosure. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of Das Prestel Nasenspiel are: Thomas Fackler. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists Das Prestel Nasenspiel as a base game. It can be played on its own with the components in the box and does not require any other title. Expansions, if any exist, add new content or rules on top of it and are listed separately in the catalogue with a link back to this base game.