
- BGG rank
- BGG #1,164
- BGG rating
- 7.1
Marvel Dice Masters: Avengers vs. X-Men
- 2 players
- 60 min
- Complexity 2.3/5
- 2014

Rules assistance for DC Comics Dice Masters: Mystics Team Pack
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

What would you like to know?
Answers come from the official rulebook, with the page to check.
DC Comics Dice Masters: Mystics Team Pack is an expansion for DC Comics Dice Masters: Justice League released in 2019 for 2 players, 30 minutes per game, and ages 13 and up. It was designed by Mike Elliott and Eric M. Lang and its main mechanics are Variable Player Powers, Dice Rolling, and Deck, Bag, and Pool Building.
The DC Comics Dice Masters: Mystics Team Pack includes Shazam! Captain Marvel Jr., Mary Marvel and Black Adam. Team Packs each include 24 cards and 16 dice, representing eight different characters, and can be combined with any Dice Masters boxed set. —description from the publisher
DC Comics Dice Masters: Mystics Team Pack supports 2 players according to the catalogue. This is the publisher’s listed player count, so the game is designed for exactly that number of participants. Variants for other group sizes, if any, are described in the rulebook of your edition, so check it before setting up a different configuration.
The listed playing time for DC Comics Dice Masters: Mystics Team Pack is 30 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists DC Comics Dice Masters: Mystics Team Pack for ages 13 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
DC Comics Dice Masters: Mystics Team Pack belongs to these categories: Fighting, Comic Book / Strip, and Dice. Its main mechanics are Variable Player Powers, Dice Rolling, and Deck, Bag, and Pool Building. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of DC Comics Dice Masters: Mystics Team Pack are: Mike Elliott and Eric M. Lang. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists DC Comics Dice Masters: Mystics Team Pack as an expansion for DC Comics Dice Masters: Justice League. Expansions add new content, rules or scenarios to the base game and usually cannot be played on their own, so you need DC Comics Dice Masters: Justice League to use it. Check that your edition of DC Comics Dice Masters: Justice League is compatible, as some expansions were revised between editions.