DC Comics Dice Masters: Mystics Team Pack
BGG rating
7.6

Expansion for DC Comics Dice Masters: Justice League

DC Comics Dice Masters: Mystics Team Pack

2019

Rules assistance for DC Comics Dice Masters: Mystics Team Pack

Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

  • 2 players
  • 30 min
  • 13+

Rules assistant for DC Comics Dice Masters: Mystics Team Pack

What would you like to know?

Answers come from the official rulebook, with the page to check.

DC Comics Dice Masters: Mystics Team Pack is an expansion for DC Comics Dice Masters: Justice League released in 2019 for 2 players, 30 minutes per game, and ages 13 and up. It was designed by Mike Elliott and Eric M. Lang and its main mechanics are Variable Player Powers, Dice Rolling, and Deck, Bag, and Pool Building.

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About the game

The DC Comics Dice Masters: Mystics Team Pack includes Shazam! Captain Marvel Jr., Mary Marvel and Black Adam. Team Packs each include 24 cards and 16 dice, representing eight different characters, and can be combined with any Dice Masters boxed set. —description from the publisher

Questions and answers

DC Comics Dice Masters: Mystics Team Pack supports 2 players according to the catalogue. This is the publisher’s listed player count, so the game is designed for exactly that number of participants. Variants for other group sizes, if any, are described in the rulebook of your edition, so check it before setting up a different configuration.