
- BGG rank
- BGG #8,124
- BGG rating
- 8.3
DC Deck-Building Game: Justice League Dark
- 2–4 players
- 60–90 min
- Complexity 2.3/5
- 2024

Expansion for DC Deck-Building Game: Rebirth
2024
Rules assistance for DC Deck-Building Game: Rebirth – One-Shot Pack 2: Time Heist
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

What would you like to know?
Answers come from the official rulebook, with the page to check.
DC Deck-Building Game: Rebirth – One-Shot Pack 2: Time Heist is an expansion for DC Deck-Building Game: Rebirth released in 2024 for 1–4 players, 45–90 minutes per game, and ages 15 and up. It was designed by Nathaniel Yamaguchi and its main mechanics are Variable Player Powers, Cooperative Game, and Open Drafting.
Each Rebirth One-Shot Pack features 2 new playable Characters and their Signature cards to unlock during the Rebirth campaign. These packs also each contain a new Scenario that can be played between the normal Scenarios of the campaign, allowing you to unlock even more cards for that Campaign, or as a standalone game with special rules. Each One-Shot Pack includes: 2 Oversized Character Cards 2 Character Standees 6 Signature Cards 9 Standard Cards 1 Oversized Scenario Rules Card 1 One-Shot Rules Card —description from the publisher
DC Deck-Building Game: Rebirth – One-Shot Pack 2: Time Heist supports 1–4 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.
The listed playing time for DC Deck-Building Game: Rebirth – One-Shot Pack 2: Time Heist is 45–90 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists DC Deck-Building Game: Rebirth – One-Shot Pack 2: Time Heist for ages 15 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
DC Deck-Building Game: Rebirth – One-Shot Pack 2: Time Heist has a complexity rating of 2.0 out of 5 from BoardGameGeek players, which makes it a medium-light game. The rating reflects how much rules knowledge, planning and decision-making a typical game demands. Expect a longer first teach for heavier games, and use a preparation guide before game night.
DC Deck-Building Game: Rebirth – One-Shot Pack 2: Time Heist belongs to these categories: Card Game, Comic Book / Strip, and Expansion for Base-game. Its main mechanics are Variable Player Powers, Cooperative Game, and Open Drafting. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of DC Deck-Building Game: Rebirth – One-Shot Pack 2: Time Heist are: Nathaniel Yamaguchi. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists DC Deck-Building Game: Rebirth – One-Shot Pack 2: Time Heist as an expansion for DC Deck-Building Game: Rebirth. Expansions add new content, rules or scenarios to the base game and usually cannot be played on their own, so you need DC Deck-Building Game: Rebirth to use it. Check that your edition of DC Deck-Building Game: Rebirth is compatible, as some expansions were revised between editions.