
- BGG rank
- BGG #11,469
- BGG rating
- 8.4
Deadball: Baseball With Dice (Second Edition)
- 1–2 players
- 15–30 min
- Complexity 2.6/5
- 2022

Rules assistance for Deadball: 1909
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

What would you like to know?
Answers come from the official rulebook, with the page to check.
Deadball: 1909 is an expansion for Deadball released in 2017 for 1–2 players, 15–30 minutes per game, and ages 8 and up. It was designed by W.M. Akers and its main mechanics are Dice Rolling and Simulation.
Description from the publisher: Baseball at the turn of the 20th Century: Parks were enormous, pitchers went the distance all the time, and won as much as they lost. Hitters hit singles and doubles, but the long ball? Not so much. But strategy comes more in to play, including the squeeze and the hit and run to get your runners home. In this expansion, you can try out baseball the way it used to be, with awesome handlebar mustaches and teeny-tiny gloves. This is an alternate set of rules for Deadball, designed to reflect the statistics and mechanics of an earlier age of the National Pastime.
Deadball: 1909 supports 1–2 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.
The listed playing time for Deadball: 1909 is 15–30 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists Deadball: 1909 for ages 8 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
Deadball: 1909 has a complexity rating of 2.5 out of 5 from BoardGameGeek players, which makes it a medium-light game. The rating reflects how much rules knowledge, planning and decision-making a typical game demands. Expect a longer first teach for heavier games, and use a preparation guide before game night.
Deadball: 1909 belongs to these categories: Print & Play, Dice, and Expansion for Base-game. Its main mechanics are Dice Rolling and Simulation. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of Deadball: 1909 are: W.M. Akers. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists Deadball: 1909 as an expansion for Deadball. Expansions add new content, rules or scenarios to the base game and usually cannot be played on their own, so you need Deadball to use it. Check that your edition of Deadball is compatible, as some expansions were revised between editions.