Deadzone: Rebs Faction Starter
BGG rating
7.9

Expansion for Deadzone

Deadzone: Rebs Faction Starter

2014

Rules assistance for Deadzone: Rebs Faction Starter

Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

  • 2 players
  • 60 min
  • 12+

Rules assistant for Deadzone: Rebs Faction Starter

What would you like to know?

Answers come from the official rulebook, with the page to check.

Deadzone: Rebs Faction Starter is an expansion for Deadzone released in 2014 for 2 players and ages 12 and up. Its main mechanics are Variable Player Powers, Dice Rolling, and Grid Movement.

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About the game

The free-thinkers, anarchists and dissidents of the Corporation will always find a home with the Rebellion. They do not stand alone, either; the galaxy is large and full of life, and most races have reasons to hold a grudge against the GCPS. Coordinating their efforts from hidden bases deep in unoccupied space, Rebs raid isolated outposts to build stocks of munitions and technology, hoping one day to have the strength to stand up wholesale against the oppressive rule of the Council of Seven.

Questions and answers

Deadzone: Rebs Faction Starter supports 2 players according to the catalogue. This is the publisher’s listed player count, so the game is designed for exactly that number of participants. Variants for other group sizes, if any, are described in the rulebook of your edition, so check it before setting up a different configuration.