
- BGG rank
- BGG #26,528
- BGG rating
- 6.5
I'm Right You're Wrong
- 2–5 players
- 5–15 min
- Complexity 1.5/5
- 2021

2017
Rules assistance for Deal or Duel
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

What would you like to know?
Answers come from the official rulebook, with the page to check.
Deal or Duel is a board game released in 2017 for 2–6 players and ages 10 and up. Its main mechanics are Hand Management, Take That, and Push Your Luck.
In the face of political instability and financial turmoil of the American Revolution, only one individual came out on top. ALEXANDER HAMILTON. Pit your survival instincts and spending savvy against all the Founding Fathers (and Mothers) in this historical action card game whose simple objective is as old as Ameritocracy itself: get all the money or die trying. —description from the back of the box
Deal or Duel supports 2–6 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.
The catalogue lists Deal or Duel for ages 10 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
Deal or Duel has a complexity rating of 1.5 out of 5 from BoardGameGeek players, which makes it a light game. The rating reflects how much rules knowledge, planning and decision-making a typical game demands. Expect a longer first teach for heavier games, and use a preparation guide before game night.
Deal or Duel belongs to these categories: Fighting, Political, and Educational. Its main mechanics are Hand Management, Take That, and Push Your Luck. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The catalogue lists Deal or Duel as a base game. It can be played on its own with the components in the box and does not require any other title. Expansions, if any exist, add new content or rules on top of it and are listed separately in the catalogue with a link back to this base game.