
- BGG rating
- 8.3
Rules assistance for Deep Madness: The Faces of the Sphere
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.
- 1–6 players
- 16+

Rules assistant for Deep Madness: The Faces of the Sphere
What would you like to know?
Answers come from the official rulebook, with the page to check.
Deep Madness: The Faces of the Sphere is an expansion for Deep Madness released in 2019 for 1–6 players and ages 16 and up. Its main mechanics are Variable Player Powers, Hand Management, and Dice Rolling.
About the game
The Faces of the Sphere expansion is actually the intersection between Deep Madness and its upcoming prequel, Dawn of Madness. In addition to being playable in DM, these figures will also be compatible with Dawn of Madness. When someone looks into the Sphere, when one is corrupted by its power, the abyss contained within it stares back. In it you begin to see your deepest fears, your darkest secrets, your potential realities. And then those things begin to come to life. The Sphere contains worlds; galaxies; universes. It is furthermore the key to other dimensions. And in one of those dimensions something has arisen. You could call it a reflection of the investigators' faces. For now, we'll call these beings Sphere Faces. Sphere Faces are not investigators. Sphere Faces don't necessarily exist to kill investigators or even make the game harder. Instead, they roam around the board and sow chaos wherever they go. Sphere Faces don't activate during the Activation Phase. Instead, they introduce a new phase to the game, called the Sphere Phase. During this phase, the Sphere Face creatures roam around the board, and new ones spawn in various devoured rooms. —description from the publisher
Mechanics
Publishers
- CrowD Games
- Czacha Games
- Diemension Games
Questions and answers
Deep Madness: The Faces of the Sphere supports 1–6 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.
The catalogue lists Deep Madness: The Faces of the Sphere for ages 16 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
Deep Madness: The Faces of the Sphere belongs to these categories: Fighting, Horror, and Adventure. Its main mechanics are Variable Player Powers, Hand Management, and Dice Rolling. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The catalogue lists Deep Madness: The Faces of the Sphere as an expansion for Deep Madness. Expansions add new content, rules or scenarios to the base game and usually cannot be played on their own, so you need Deep Madness to use it. Check that your edition of Deep Madness is compatible, as some expansions were revised between editions.