
- BGG rank
- BGG #3,712
- BGG rating
- 7.2
Flotilla
- 3–5 players
- 90–150 min
- Complexity 3.8/5
- 2019

Rules assistance for Deus Lo Vult: Knights Templar
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

What would you like to know?
Answers come from the official rulebook, with the page to check.
Deus Lo Vult: Knights Templar is an expansion for Deus lo Vult released in 2020 for 2–4 players, 30–120 minutes per game, and ages 14 and up. It was designed by Michael Badelin and its main mechanics are Tile Placement, Grid Movement, and Pick-up and Deliver.
Adds Knights Templar Army -"Gonfanon Baussant" - Templar Game board corner camp -2 Knights -4 Sergeants -2 Cavalry (special units) -2 Archers -4 Pavesiers -2 Belfries -2 Trebuchets -2 Chaplains (special units) -1 Grand Master (special unit) -Immune to Capitularius Divine Will Card effects
Deus Lo Vult: Knights Templar supports 2–4 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.
The listed playing time for Deus Lo Vult: Knights Templar is 30–120 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists Deus Lo Vult: Knights Templar for ages 14 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
Deus Lo Vult: Knights Templar belongs to these categories: Medieval and Expansion for Base-game. Its main mechanics are Tile Placement, Grid Movement, and Pick-up and Deliver. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of Deus Lo Vult: Knights Templar are: Michael Badelin. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists Deus Lo Vult: Knights Templar as an expansion for Deus lo Vult. Expansions add new content, rules or scenarios to the base game and usually cannot be played on their own, so you need Deus lo Vult to use it. Check that your edition of Deus lo Vult is compatible, as some expansions were revised between editions.