
- BGG rank
- BGG #18,880
- BGG rating
- 7.5
Dungeons of the Oak Dell
- 1–4 players
- 30–45 min
- Complexity 2.5/5
- 2025

2026
Rules assistance for Dice Horde
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

For 1 player
What would you like to know?
Answers come from the official rulebook, with the page to check.
Dice Horde is a board game released in 2026 for 1 player, 30–60 minutes per game, and ages 10 and up. It was designed by Przemysław Fornal and Michał Łopato and its main mechanics are Income, Paper-and-Pencil, and Solo / Solitaire Game.
Dice Horde, is a solo tower defense roll-and-write where you lead the charge against a wild incursion of dice-headed beasts bursting through fresh rifts to crash your last bastion! Each round starts with a dice roll that sets the horde's march: those cube-headed critters pushing forward like they're late for a raid. The same roll hands you your defenses – quick battlements, quirky ward-towers, and gadgets thrown together by frantic engineers – all to keep the tide from flooding your stronghold. Enemies arrive as dice marching across your board, their pips driving the assault: higher numbers send them charging ahead fast-most of the time-slamming your nearest tower like a horde storming the gates. But you're in control! Chip away at their values with attacks to slow 'em down and knock 'em out. When a die drops to zero, it tumbles into the graveyard – your handy pile of shattered bits and odds and scraps. Collect those pieces to boost upgrades, spring sneaky traps, shore up barricades, or rally elite guards. Master the dice-tweaking tango against these rift-spilling fiends, and you could slam those portals shut. Mess it up? The Dice Horde overruns everything, turning your realm into a really big mess! Sharpen your pencil, shake those cubes, man the walls and defend your kingdom! —description from the publisher
Dice Horde supports 1 player according to the catalogue. This is the publisher’s listed player count, so the game is designed for exactly that number of participants. Variants for other group sizes, if any, are described in the rulebook of your edition, so check it before setting up a different configuration.
The listed playing time for Dice Horde is 30–60 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists Dice Horde for ages 10 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
Dice Horde belongs to these categories: Print & Play, Dice, and Video Game Theme. Its main mechanics are Income, Paper-and-Pencil, and Solo / Solitaire Game. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of Dice Horde are: Przemysław Fornal and Michał Łopato. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists Dice Horde as a base game. It can be played on its own with the components in the box and does not require any other title. Expansions, if any exist, add new content or rules on top of it and are listed separately in the catalogue with a link back to this base game.