Dice Realms: Trade Expansion
BGG rating
8.2

Expansion for Dice Realms

Dice Realms: Trade Expansion

2025

Rules assistance for Dice Realms: Trade Expansion

Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

  • 1–4 players
  • 45–90 min
  • 14+

Rules assistant for Dice Realms: Trade Expansion

What would you like to know?

Answers come from the official rulebook, with the page to check.

Dice Realms: Trade Expansion is an expansion for Dice Realms released in 2025 for 1–4 players, 45–90 minutes per game, and ages 14 and up. It was designed by Thomas Lehmann and its main mechanics are Dice Rolling, Cooperative Game, and Deck, Bag, and Pool Building.

Listen to the story

About the game

As realms recover from the Great Plague, trade resumes, universities are founded, and merchant houses flourish. Can you build the most prosperous realm while contending with fate? Dice Realms: Trade Expansion adds a new die type, 9 more die faces, 5 lines of related die faces, and 8 events that modify the fate die, representing the tumultuous late medieval world. New co-operative and solo play options, as well as recommended set-ups, are also provided. —description from the publisher

Questions and answers

Dice Realms: Trade Expansion supports 1–4 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.