
- BGG rating
- 8.2
Rules assistance for Dice Realms: Trade Expansion
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.
- 1–4 players
- 45–90 min
- 14+

Rules assistant for Dice Realms: Trade Expansion
What would you like to know?
Answers come from the official rulebook, with the page to check.
Dice Realms: Trade Expansion is an expansion for Dice Realms released in 2025 for 1–4 players, 45–90 minutes per game, and ages 14 and up. It was designed by Thomas Lehmann and its main mechanics are Dice Rolling, Cooperative Game, and Deck, Bag, and Pool Building.
About the game
As realms recover from the Great Plague, trade resumes, universities are founded, and merchant houses flourish. Can you build the most prosperous realm while contending with fate? Dice Realms: Trade Expansion adds a new die type, 9 more die faces, 5 lines of related die faces, and 8 events that modify the fate die, representing the tumultuous late medieval world. New co-operative and solo play options, as well as recommended set-ups, are also provided. —description from the publisher
Categories
Designers
Publishers
- Rio Grande Games
Questions and answers
Dice Realms: Trade Expansion supports 1–4 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.
The listed playing time for Dice Realms: Trade Expansion is 45–90 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists Dice Realms: Trade Expansion for ages 14 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
Dice Realms: Trade Expansion belongs to these categories: Dice, Medieval, and Expansion for Base-game. Its main mechanics are Dice Rolling, Cooperative Game, and Deck, Bag, and Pool Building. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of Dice Realms: Trade Expansion are: Thomas Lehmann. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists Dice Realms: Trade Expansion as an expansion for Dice Realms. Expansions add new content, rules or scenarios to the base game and usually cannot be played on their own, so you need Dice Realms to use it. Check that your edition of Dice Realms is compatible, as some expansions were revised between editions.