
- BGG rank
- BGG #1,856
- BGG rating
- 7.8
Dice Throne: Season Two – Cursed Pirate v. Artificer
2018
Rules assistance for Dice Throne: Season Two – Cursed Pirate v. Artificer
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.
- 2 players
- 20–40 min
- 8+
- Complexity 2.6/5
For 2 players

Rules assistant for Dice Throne: Season Two – Cursed Pirate v. Artificer
What would you like to know?
Answers come from the official rulebook, with the page to check.
Dice Throne: Season Two – Cursed Pirate v. Artificer is a board game released in 2018 for 2 players, 20–40 minutes per game, and ages 8 and up. It was designed by Manny Trembley and Nate Chatellier and its main mechanics are Variable Player Powers, Take That, and Dice Rolling.
About the game
Dice Throne is a game of intriguing dice, tactical card play, powerful heroes, and unique abilities. It's a fast-paced 2-6 player combat game (1v1, 2v2, 3v3, 2v2v2, or free-for-all). Select from a variety of heroes that play and feel completely distinct from one another. Attack opponents and activate abilities by rolling your hero's unique set of five dice. Accumulate combat points and spend them on cards that have a large range of effects, such as granting permanent hero upgrades, applying status effects, and manipulating dice directly (yours, your teammate's, or even your opponent's). Dice Throne: Season Two introduces a roster of new heroes and intriguing new matchups. A stand alone game supporting 2 players. Additional heroes required to play with more than 2 players.
Designers
Publishers
- BoardM Factory
- Lavka Games
- Lucky Duck Games
- Roxley
- Grimspire
Questions and answers
Dice Throne: Season Two – Cursed Pirate v. Artificer supports 2 players according to the catalogue. This is the publisher’s listed player count, so the game is designed for exactly that number of participants. Variants for other group sizes, if any, are described in the rulebook of your edition, so check it before setting up a different configuration.
The listed playing time for Dice Throne: Season Two – Cursed Pirate v. Artificer is 20–40 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists Dice Throne: Season Two – Cursed Pirate v. Artificer for ages 8 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
Dice Throne: Season Two – Cursed Pirate v. Artificer has a complexity rating of 2.6 out of 5 from BoardGameGeek players, which makes it a medium-light game. The rating reflects how much rules knowledge, planning and decision-making a typical game demands. Expect a longer first teach for heavier games, and use a preparation guide before game night.
Dice Throne: Season Two – Cursed Pirate v. Artificer belongs to these categories: Card Game, Fantasy, and Fighting. Its main mechanics are Variable Player Powers, Take That, and Dice Rolling. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of Dice Throne: Season Two – Cursed Pirate v. Artificer are: Manny Trembley and Nate Chatellier. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists Dice Throne: Season Two – Cursed Pirate v. Artificer as a base game. It can be played on its own with the components in the box and does not require any other title. Expansions, if any exist, add new content or rules on top of it and are listed separately in the catalogue with a link back to this base game.