
- BGG rank
- BGG #273
- BGG rating
- 7.5
Cyclades
- 2–5 players
- 60–90 min
- Complexity 2.8/5
- 2009

Rules assistance for Dice Town: The Indians
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

What would you like to know?
Answers come from the official rulebook, with the page to check.
Dice Town: The Indians is an expansion for Dice Town released in 2009 for 2–5 players, 60 minutes per game, and ages 8 and up. It was designed by Bruno Cathala and Ludovic Maublanc and its main mechanics are Set Collection, Dice Rolling, and Variable Phase Order.
Give back their territories to the Indians and win their favor. The Indian Dice determines how the Indians will help you: The Shaman's Blessing can change the face of one of your dice, with the Ambush you force an opponent to revive one of his dice, with the Path of War you shadow the effect of a place, the Bodyguard will protect you a turn against theft ... The General Store card "Fire Water" and the "Indian Dice" will be available for U.S. Gencon 2009 (13-16 August), Le Monde du Jeu 2009 (18-20 September) and Essen 2009 (22 -25 October). Bruno Cathala has confirmed that this expansion will appear as part of a full Dice Town expansion, set for release in 2011.
Dice Town: The Indians supports 2–5 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.
The listed playing time for Dice Town: The Indians is 60 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists Dice Town: The Indians for ages 8 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
Dice Town: The Indians has a complexity rating of 1.7 out of 5 from BoardGameGeek players, which makes it a light game. The rating reflects how much rules knowledge, planning and decision-making a typical game demands. Expect a longer first teach for heavier games, and use a preparation guide before game night.
Dice Town: The Indians belongs to these categories: Dice, American West, and Expansion for Base-game. Its main mechanics are Set Collection, Dice Rolling, and Variable Phase Order. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of Dice Town: The Indians are: Bruno Cathala and Ludovic Maublanc. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists Dice Town: The Indians as an expansion for Dice Town. Expansions add new content, rules or scenarios to the base game and usually cannot be played on their own, so you need Dice Town to use it. Check that your edition of Dice Town is compatible, as some expansions were revised between editions.