Dice Town: The Indians
BGG rating
6.6

Expansion for Dice Town

Dice Town: The Indians

2009

Rules assistance for Dice Town: The Indians

Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

  • 2–5 players
  • 60 min
  • 8+
  • Complexity 1.7/5

Rules assistant for Dice Town: The Indians

What would you like to know?

Answers come from the official rulebook, with the page to check.

Dice Town: The Indians is an expansion for Dice Town released in 2009 for 2–5 players, 60 minutes per game, and ages 8 and up. It was designed by Bruno Cathala and Ludovic Maublanc and its main mechanics are Set Collection, Dice Rolling, and Variable Phase Order.

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About the game

Give back their territories to the Indians and win their favor. The Indian Dice determines how the Indians will help you: The Shaman's Blessing can change the face of one of your dice, with the Ambush you force an opponent to revive one of his dice, with the Path of War you shadow the effect of a place, the Bodyguard will protect you a turn against theft ... The General Store card "Fire Water" and the "Indian Dice" will be available for U.S. Gencon 2009 (13-16 August), Le Monde du Jeu 2009 (18-20 September) and Essen 2009 (22 -25 October). Bruno Cathala has confirmed that this expansion will appear as part of a full Dice Town expansion, set for release in 2011.

Questions and answers

Dice Town: The Indians supports 2–5 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.