
- BGG rank
- BGG #5,620
- BGG rating
- 6.7
Gatsby
- 2 players
- 30 min
- Complexity 2.0/5
- 2025

Rules assistance for Dice Town: Wild West
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

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Answers come from the official rulebook, with the page to check.
Dice Town: Wild West is an expansion for Dice Town released in 2011 for 2–6 players, 60 minutes per game, and ages 8 and up. It was designed by Bruno Cathala and Ludovic Maublanc and its main mechanics are Set Collection, Dice Rolling, and Simultaneous Action Selection.
This is an extension for Dice Town. Here the new features : - 6th player (1 bullet and 5 dice) - Indian expansion included - 6 new actions (the 2nd best player have an action on each phase) - 51 new cards (including two new types : Wanted mobsters and River cards) - 10 1$ bills and 10 nuggets Publisher Blurb: More riches, more fun and even more tactic: rediscover Dice Town! You think you know everything there is to know about the city of Dice Town? Discover its seedy underbelly: pan for gold in the river, buy new merchandise from the General Store, hire bandits, hunt down outlaws, control ranches, ally with the Indians. From now on, nothing will ever be the same! This expansion for Dice Town allows the addition of a 6th player. But it also offers multiple new possibilities that make the game even more tactical, rich and lively starting with 2 players. Features: - Lots of new game situations, including ranches and outlaws - More fun and more strategy! - Allows a 6th player to play - Includes the famous Indian die!
Dice Town: Wild West supports 2–6 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.
The listed playing time for Dice Town: Wild West is 60 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists Dice Town: Wild West for ages 8 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
Dice Town: Wild West has a complexity rating of 2.0 out of 5 from BoardGameGeek players, which makes it a light game. The rating reflects how much rules knowledge, planning and decision-making a typical game demands. Expect a longer first teach for heavier games, and use a preparation guide before game night.
Dice Town: Wild West belongs to these categories: Dice, American West, and Expansion for Base-game. Its main mechanics are Set Collection, Dice Rolling, and Simultaneous Action Selection. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of Dice Town: Wild West are: Bruno Cathala and Ludovic Maublanc. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists Dice Town: Wild West as an expansion for Dice Town. Expansions add new content, rules or scenarios to the base game and usually cannot be played on their own, so you need Dice Town to use it. Check that your edition of Dice Town is compatible, as some expansions were revised between editions.