
- BGG rank
- BGG #24,770
- BGG rating
- 5.9
Dice Trip: Deutschland
- 1–4 players
- 30 min
- Complexity 2.0/5
- 2021

2020
Rules assistance for Dice Trip: Switzerland
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.
For 1 player

What would you like to know?
Answers come from the official rulebook, with the page to check.
Dice Trip: Switzerland is a board game released in 2020 for 1–4 players, 30 minutes per game, and ages 8 and up. It was designed by Hartmut Kommerell and its main mechanics are Dice Rolling.
Travel the country in Dice Trip: Switzerland, ideally hitting as many cities as possible while dressing in the right colors. In the game, you take a map of Switzerland that shows 25 cities, with each city being connected to a few others by dashed lines and with eight of them being colored in one of four colors; these colors match the colors of the four dice in the game. On a turn, you or another player roll the four six-sided dice, then each player uses the results to create two two-digit numbers, writing each number into an empty city. If you write a double-digit number (11, 22, etc.), then mark off a bonus box; if you fill, say, a blue city with a two-digit number that used the blue die for one of the digits, mark off a bonus box. You can write each two-digit combination (11, 12, 13, 14, 15, 16, 21, 22, etc.) only once, marking them off on the bottom of the sheet as the turns pass. If you can't mark off one or two cities based on the die results, then you must place an X through one or two cities. You have two special powers you can use once each game: re-rolling 1-4 dice when you're the active roller, and re-using a digit on one die in each of the two-digit numbers you create that turn. After thirteen turns, the game ends. You score 1 point for each marked bonus box and -1 point for each X. If you have four or more cities in consecutive order, e.g., 15, 16, 21, 22, 23, then you score 2-9 points based on the length of the chain. You also identify your longest chain of non-X cities that are in increasing order and score 1 point for each city. Finally, you score 0-9 points based on how many of the three zones have no Xed cities. Whoever has the highest score wins.
Dice Trip: Switzerland supports 1–4 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.
The listed playing time for Dice Trip: Switzerland is 30 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists Dice Trip: Switzerland for ages 8 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
Dice Trip: Switzerland has a complexity rating of 1.5 out of 5 from BoardGameGeek players, which makes it a light game. The rating reflects how much rules knowledge, planning and decision-making a typical game demands. Expect a longer first teach for heavier games, and use a preparation guide before game night.
Dice Trip: Switzerland belongs to these categories: Dice and Travel. Its main mechanics are Dice Rolling. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of Dice Trip: Switzerland are: Hartmut Kommerell. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists Dice Trip: Switzerland as a base game. It can be played on its own with the components in the box and does not require any other title. Expansions, if any exist, add new content or rules on top of it and are listed separately in the catalogue with a link back to this base game.