
- BGG rank
- BGG #28,163
- BGG rating
- 5.5
Foreclosed!
- 2–6 players
- 30 min
- Complexity 2.0/5
- 2012

1959
Rules assistance for Die grosse Auktion
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.
For 3 players

What would you like to know?
Answers come from the official rulebook, with the page to check.
Die grosse Auktion is a board game released in 1959 for 3–8 players, 60 minutes per game, and ages 12 and up. It was designed by E. Jahan and its main mechanics are Set Collection, Trading, and Auction / Bidding.
In Die grosse Auktion players try to collect valuable sets of museum pieces. Exhibits can be "original", "in bad condition" or "fake", a fact usually not known until after the auction. Players can freely trade exhibits, money, special cards and make any kind of agreement, adding a diplomatic element to the game.
Die grosse Auktion supports 3–8 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.
The listed playing time for Die grosse Auktion is 60 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists Die grosse Auktion for ages 12 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
Die grosse Auktion has a complexity rating of 1.4 out of 5 from BoardGameGeek players, which makes it a light game. The rating reflects how much rules knowledge, planning and decision-making a typical game demands. Expect a longer first teach for heavier games, and use a preparation guide before game night.
Die grosse Auktion belongs to these categories: Card Game, Economic, and Negotiation. Its main mechanics are Set Collection, Trading, and Auction / Bidding. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of Die grosse Auktion are: E. Jahan. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists Die grosse Auktion as a base game. It can be played on its own with the components in the box and does not require any other title. Expansions, if any exist, add new content or rules on top of it and are listed separately in the catalogue with a link back to this base game.