
- BGG rank
- BGG #22,579
- BGG rating
- 6.4
Imago
- 4–12 players
- Complexity 1.0/5
- 2011

1985
Rules assistance for Die Magier
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.
For 3 players

What would you like to know?
Answers come from the official rulebook, with the page to check.
Die Magier is a board game released in 1985 for 3 players, 60 minutes per game, and ages 10 and up. It was designed by Johann Rüttinger and Michael Rüttinger and its main mechanics are Set Collection and Roll / Spin and Move.
Die Drei Magier is a roll-and-move game for three players 10 years and up. The players move their magician and apprentice tokens on the game board, and try to pick up 7 different tarot cards from the 7 locations depicted on the board. To pick up a card, a player has to either move his/her apprentice and magician onto the same location (if the location still has a card left), or duel with another player, if the two players' magicians end up on the same location. Die Drei Magier is the first game in Noris' Fantasy trilogy, with Das Blaue Amulett and Der Feuersalamander being the second and third.
Die Magier supports 3 players according to the catalogue. This is the publisher’s listed player count, so the game is designed for exactly that number of participants. Variants for other group sizes, if any, are described in the rulebook of your edition, so check it before setting up a different configuration.
The listed playing time for Die Magier is 60 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists Die Magier for ages 10 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
Die Magier has a complexity rating of 1.9 out of 5 from BoardGameGeek players, which makes it a light game. The rating reflects how much rules knowledge, planning and decision-making a typical game demands. Expect a longer first teach for heavier games, and use a preparation guide before game night.
Die Magier belongs to these categories: Fantasy. Its main mechanics are Set Collection and Roll / Spin and Move. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of Die Magier are: Johann Rüttinger and Michael Rüttinger. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists Die Magier as a base game. It can be played on its own with the components in the box and does not require any other title. Expansions, if any exist, add new content or rules on top of it and are listed separately in the catalogue with a link back to this base game.