
- BGG rank
- BGG #11,267
- BGG rating
- 6.5
2Can
- 2–6 players
- 15 min
- Complexity 1.0/5
- 2020

1985
Rules assistance for Dingo
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.
For 3 players

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Answers come from the official rulebook, with the page to check.
Dingo is a board game released in 1985 for 3–7 players, 10 minutes per game, and ages 6 and up. It was designed by Haim Shafir and its main mechanics are Set Collection and Trading.
From Amigo: The aim of the game is to be the first player to collect a set of 5 identical cards and shout Dingo. Each player begins with a set of 5 identical animal cards and 3 chips. All players keep the cards in their hands and pass one card to the player on their right until one of the players has 5 identical cards in his hand. Each player takes one card from his hand and places it face down on the table in front of the player to his right. As soon as all players have put down a card, each player picks up the card passed to him from the player on his left (a command e.g. "now" may also be given for this). This procedure is repeated until one of the players has 5 identical cards in his hand. When this happens, the player in question puts his hand down on the table and calls "Dingo". As soon as the other players hear the word "Dingo", they must put their hands on top of the calling player´s hand as quickly as possible. The last player to put his hand down must give one of his chips to the winner (the hand at the bottom). The game continues until the conditions agreed at the beginning of the game are fulfilled, or the player with the highest number of chips is the overall winner.
Dingo supports 3–7 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.
The listed playing time for Dingo is 10 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists Dingo for ages 6 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
Dingo has a complexity rating of 1.0 out of 5 from BoardGameGeek players, which makes it a light game. The rating reflects how much rules knowledge, planning and decision-making a typical game demands. Expect a longer first teach for heavier games, and use a preparation guide before game night.
Dingo belongs to these categories: Card Game and Children's Game. Its main mechanics are Set Collection and Trading. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of Dingo are: Haim Shafir. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists Dingo as a base game. It can be played on its own with the components in the box and does not require any other title. Expansions, if any exist, add new content or rules on top of it and are listed separately in the catalogue with a link back to this base game.