Dirty Money: The Money Laundering Game
BGG rank
BGG #25,251
BGG rating
5.9

Dirty Money: The Money Laundering Game

2021

Rules assistance for Dirty Money: The Money Laundering Game

Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

  • 2–5 players
  • 30–45 min
  • 12+
  • Complexity 2.0/5

Rules assistant for Dirty Money: The Money Laundering Game

What would you like to know?

Answers come from the official rulebook, with the page to check.

Dirty Money: The Money Laundering Game is a board game released in 2021 for 2–5 players, 30–45 minutes per game, and ages 12 and up. It was designed by Daryl Chow and its main mechanics are Investment.

Similar games

About the game

Dirty Money is a 2-5 players game, set in the world of white collar crime, where you play as corrupted politicians, loan sharks and tax cheaters trying to launder their ill gotten gains. Invest in artwork, businesses and real estate all around the world while trying to turn dirty money into clean money. Beware of your fellow players who will attempt to expose your operation to the government with a legion of lawyers and accountants. Are you able to avoid the government black list while laundering the most amount of money? Players begin the game with a hand of clean and dirty money and they have to decide to visit a choice of 6 location to retrieve the dirty money generated in that location. They than have to decide how to make use of the clean and dirty money to purchase various types of assets within that location or activate location abilities. Once a player accumulate 10 types of investment, the game ends and each player will score the investment they have bought and deduct the blacklist penalties they have accumulated due to reporting by other players. -description from publisher

Categories

Mechanics

Designers

Publishers

  • Lord of Boards
  • Capital Gains Studio

Questions and answers

Dirty Money: The Money Laundering Game supports 2–5 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.