
- BGG rank
- BGG #2,381
- BGG rating
- 7.4
Disney Villainous: Bigger and Badder
- 2–3 players
- 40–60 min
- Complexity 2.4/5
- 2022

2026
Rules assistance for Disney Villainous: Success at Any Cost
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.
For 2 players

What would you like to know?
Answers come from the official rulebook, with the page to check.
Disney Villainous: Success at Any Cost is a board game released in 2026 for 2 players, 50 minutes per game, and ages 10 and up. It was designed by Michael Mulvihill and its main mechanics are Variable Player Powers, Hand Management, and Take That.
Disney Villainous: Success at Any Cost will introduce Ernesto de la Cruz from Disney Pixar's Coco and Prince Hans from Disney's Frozen. On a turn, the active player moves their character to a different location on their player board, takes one or more of the actions visible on that space (often by playing cards from their hand), then refills their hand to four cards. Cards are allies, items, effects, and conditions. You need to use your cards to fulfill your unique win condition. One of the actions allows you to choose another player, draw two cards from that player's fate deck, then play one of them on that player's board, covering two of the four action spaces on one of that player's locations. The fate deck contains heroes, items, and effects from that villain's movie, and these cards allow other players to mess with that particular villain. Disney Villainous: Success at Any Cost is playable on its own, and its characters can also face off against those in the other Disney Villainous games.
Disney Villainous: Success at Any Cost supports 2 players according to the catalogue. This is the publisher’s listed player count, so the game is designed for exactly that number of participants. Variants for other group sizes, if any, are described in the rulebook of your edition, so check it before setting up a different configuration.
The listed playing time for Disney Villainous: Success at Any Cost is 50 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists Disney Villainous: Success at Any Cost for ages 10 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
Disney Villainous: Success at Any Cost has a complexity rating of 2.0 out of 5 from BoardGameGeek players, which makes it a medium-light game. The rating reflects how much rules knowledge, planning and decision-making a typical game demands. Expect a longer first teach for heavier games, and use a preparation guide before game night.
Disney Villainous: Success at Any Cost belongs to these categories: Card Game, Fantasy, and Movies / TV / Radio theme. Its main mechanics are Variable Player Powers, Hand Management, and Take That. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of Disney Villainous: Success at Any Cost are: Michael Mulvihill. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists Disney Villainous: Success at Any Cost as a base game. It can be played on its own with the components in the box and does not require any other title. Expansions, if any exist, add new content or rules on top of it and are listed separately in the catalogue with a link back to this base game.