
- BGG rank
- BGG #7,652
- BGG rating
- 6.8
Latice Hawai'i
- 2–4 players
- 20 min
- Complexity 1.7/5
- 2019

2003
Rules assistance for DisX
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.
For 2 players

What would you like to know?
Answers come from the official rulebook, with the page to check.
DisX is a board game released in 2003 for 2–6 players and ages 6 and up. It was designed by Wolfgang Kinzel and its main mechanics are Tile Placement, Pattern Building, and Pattern Recognition.
It consists of a 6 by 6 grid of poles and a bag of 150 disks that stack onto the poles. Each person places 3 disks onto any poles. When there are 4 on a pole, all 4 disks are distributed among neighboring poles. If this causes a cascade (i.e. another 4 has been created), continue this process, gaining 1 disk as a point for each time this happens. The game ends when the bag is out of disks. The winner is the player with the most disks (points).
DisX supports 2–6 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.
The catalogue lists DisX for ages 6 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
DisX has a complexity rating of 2.5 out of 5 from BoardGameGeek players, which makes it a medium-light game. The rating reflects how much rules knowledge, planning and decision-making a typical game demands. Expect a longer first teach for heavier games, and use a preparation guide before game night.
DisX belongs to these categories: Abstract Strategy. Its main mechanics are Tile Placement, Pattern Building, and Pattern Recognition. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of DisX are: Wolfgang Kinzel. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists DisX as a base game. It can be played on its own with the components in the box and does not require any other title. Expansions, if any exist, add new content or rules on top of it and are listed separately in the catalogue with a link back to this base game.